Mortician's Menagerie (#2391)

* Body bags!

* Morgue Trays and the Crematorium!
Reorganised body bags to be under Morgue, not Medical

* Fix. Things outside of EntityStorageComponents now use the Try*Storage() not just *Storage() methods - Allows mobs to be trapped in a morgue/crematorium whose tray can't open.

* Fix tests. Modernise component dependency and nullability.

* Update Content.Server/GameObjects/Components/Morgue/MorgueTrayComponent.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Remie Richards
2020-10-28 22:51:43 +00:00
committed by GitHub
parent 6a0aa9b72f
commit cc6acae145
38 changed files with 1225 additions and 35 deletions

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@@ -0,0 +1,47 @@
{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC BY-SA 3.0",
"copyright": "Taken from https://github.com/tgstation/tgstation at commit 39659000f380583c35fb814ee2fadab24c2f8076",
"states": [
{
"name": "bag",
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"delays": [
[
1.0
]
]
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{
"name": "item",
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[
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{
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{
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]
}
]
}

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@@ -0,0 +1,209 @@
{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/tgstation/tgstation at commit 31d88c7454e429a64fbae4a9f7b4aecaf838e9a1",
"states": [
{
"name": "crema_active_light",
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"delays": [
[
1.0
],
[
1.0
],
[
1.0
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[
1.0
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]
},
{
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"delays": [
[
1.0
],
[
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{
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{
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1.0
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]
}

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