Projectile spells + fireball spell (#9058)
* Projectile spells + fireball spell * say it with some gumption
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20
Content.Server/Magic/Events/ProjectileSpellEvent.cs
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20
Content.Server/Magic/Events/ProjectileSpellEvent.cs
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@@ -0,0 +1,20 @@
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using Content.Shared.Actions;
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using Content.Shared.Sound;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Magic.Events;
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public sealed class ProjectileSpellEvent : WorldTargetActionEvent
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{
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/// <summary>
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/// What entity should be spawned.
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/// </summary>
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[DataField("prototype", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string Prototype = default!;
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/// <summary>
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/// Gets the targeted spawn positions; may lead to multiple entities being spawned.
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/// </summary>
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[DataField("posData")] public MagicSpawnData Pos = new TargetCasterPos();
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}
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@@ -4,7 +4,9 @@ using Content.Server.Decals;
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using Content.Server.DoAfter;
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using Content.Server.Doors.Components;
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using Content.Server.Magic.Events;
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using Content.Server.Popups;
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using Content.Server.Spawners.Components;
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using Content.Server.Weapon.Ranged.Systems;
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Doors.Components;
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@@ -33,6 +35,7 @@ public sealed class MagicSystem : EntitySystem
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[Dependency] private readonly SharedDoorSystem _doorSystem = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly GunSystem _gunSystem = default!;
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public override void Initialize()
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{
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@@ -47,7 +50,7 @@ public sealed class MagicSystem : EntitySystem
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SubscribeLocalEvent<TeleportSpellEvent>(OnTeleportSpell);
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SubscribeLocalEvent<KnockSpellEvent>(OnKnockSpell);
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SubscribeLocalEvent<WorldSpawnSpellEvent>(OnWorldSpawn);
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SubscribeLocalEvent<ProjectileSpellEvent>(OnProjectileSpell);
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}
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private void OnInit(EntityUid uid, SpellbookComponent component, ComponentInit args)
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@@ -142,6 +145,20 @@ public sealed class MagicSystem : EntitySystem
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args.Handled = true;
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}
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private void OnProjectileSpell(ProjectileSpellEvent ev)
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{
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if (ev.Handled)
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return;
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var xform = Transform(ev.Performer);
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foreach (var pos in GetSpawnPositions(xform, ev.Pos))
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{
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var ent = Spawn(ev.Prototype, pos.SnapToGrid(EntityManager, _mapManager));
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_gunSystem.ShootProjectile(ent,ev.Target.Position - Transform(ent).MapPosition.Position, ev.Performer);
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}
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}
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private List<EntityCoordinates> GetSpawnPositions(TransformComponent casterXform, MagicSpawnData data)
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{
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switch (data)
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@@ -154,7 +154,7 @@ public sealed partial class GunSystem : SharedGunSystem
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}, false);
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}
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private void ShootProjectile(EntityUid uid, Vector2 direction, EntityUid? user = null)
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public void ShootProjectile(EntityUid uid, Vector2 direction, EntityUid? user = null)
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{
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var physics = EnsureComp<PhysicsComponent>(uid);
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physics.BodyStatus = BodyStatus.InAir;
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