Projectile spells + fireball spell (#9058)
* Projectile spells + fireball spell * say it with some gumption
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Content.Server/Magic/Events/ProjectileSpellEvent.cs
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20
Content.Server/Magic/Events/ProjectileSpellEvent.cs
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using Content.Shared.Actions;
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using Content.Shared.Sound;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Magic.Events;
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public sealed class ProjectileSpellEvent : WorldTargetActionEvent
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{
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/// <summary>
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/// What entity should be spawned.
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/// </summary>
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[DataField("prototype", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string Prototype = default!;
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/// <summary>
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/// Gets the targeted spawn positions; may lead to multiple entities being spawned.
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/// </summary>
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[DataField("posData")] public MagicSpawnData Pos = new TargetCasterPos();
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}
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