Projectile spells + fireball spell (#9058)
* Projectile spells + fireball spell * say it with some gumption
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@@ -154,7 +154,7 @@ public sealed partial class GunSystem : SharedGunSystem
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}, false);
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}
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private void ShootProjectile(EntityUid uid, Vector2 direction, EntityUid? user = null)
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public void ShootProjectile(EntityUid uid, Vector2 direction, EntityUid? user = null)
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{
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var physics = EnsureComp<PhysicsComponent>(uid);
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physics.BodyStatus = BodyStatus.InAir;
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