Fix round starting and db round spam
Fixes https://github.com/space-wizards/space-station-14/issues/5467 RunLevel was being set after waiting for the DB, causing GameTicker.Update to fire during the wait
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@@ -103,12 +103,6 @@ namespace Content.Server.GameTicking
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DebugTools.Assert(RunLevel == GameRunLevel.PreRoundLobby);
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DebugTools.Assert(RunLevel == GameRunLevel.PreRoundLobby);
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Logger.InfoS("ticker", "Starting round!");
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Logger.InfoS("ticker", "Starting round!");
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var playerIds = _playersInLobby.Keys.Select(player => player.UserId.UserId).ToArray();
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RoundId = await _db.AddNewRound(playerIds);
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var startingEvent = new RoundStartingEvent();
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RaiseLocalEvent(startingEvent);
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SendServerMessage(Loc.GetString("game-ticker-start-round"));
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SendServerMessage(Loc.GetString("game-ticker-start-round"));
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List<IPlayerSession> readyPlayers;
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List<IPlayerSession> readyPlayers;
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@@ -126,6 +120,12 @@ namespace Content.Server.GameTicking
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RoundLengthMetric.Set(0);
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RoundLengthMetric.Set(0);
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var playerIds = _playersInLobby.Keys.Select(player => player.UserId.UserId).ToArray();
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RoundId = await _db.AddNewRound(playerIds);
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var startingEvent = new RoundStartingEvent();
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RaiseLocalEvent(startingEvent);
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// Get the profiles for each player for easier lookup.
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// Get the profiles for each player for easier lookup.
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var profiles = _prefsManager.GetSelectedProfilesForPlayers(
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var profiles = _prefsManager.GetSelectedProfilesForPlayers(
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readyPlayers
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readyPlayers
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