Add linter-friendly WeightedRandom prototypes (#18729)
This commit is contained in:
@@ -347,7 +347,7 @@ namespace Content.Server.Salvage
|
||||
EntityUid? salvageEnt;
|
||||
if (_random.Prob(component.AsteroidChance))
|
||||
{
|
||||
var asteroidProto = _prototypeManager.Index<WeightedRandomPrototype>(component.AsteroidPool).Pick(_random);
|
||||
var asteroidProto = _prototypeManager.Index<WeightedRandomEntityPrototype>(component.AsteroidPool).Pick(_random);
|
||||
salvageEnt = Spawn(asteroidProto, new MapCoordinates(0, 0, salvMap));
|
||||
}
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user