Add linter-friendly WeightedRandom prototypes (#18729)
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@@ -1,4 +1,4 @@
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using Content.Shared.Mining;
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using Content.Shared.Mining;
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using Content.Shared.Random;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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@@ -20,7 +20,7 @@ public sealed class OreVeinComponent : Component
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/// <summary>
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/// The weighted random prototype used for determining what ore will be dropped.
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/// </summary>
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[DataField("oreRarityPrototypeId", customTypeSerializer: typeof(PrototypeIdSerializer<WeightedRandomPrototype>))]
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[DataField("oreRarityPrototypeId", customTypeSerializer: typeof(PrototypeIdSerializer<WeightedRandomOrePrototype>))]
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public string? OreRarityPrototypeId;
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/// <summary>
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@@ -1,4 +1,4 @@
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using System.Linq;
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using System.Linq;
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using Content.Shared.Dataset;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Random;
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@@ -12,7 +12,7 @@ namespace Content.Shared.Random.Helpers
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return random.Pick(prototype.Values);
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}
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public static string Pick(this WeightedRandomPrototype prototype, System.Random random)
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public static string Pick(this IWeightedRandomPrototype prototype, System.Random random)
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{
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var picks = prototype.Weights;
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var sum = picks.Values.Sum();
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@@ -34,7 +34,7 @@ namespace Content.Shared.Random.Helpers
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throw new InvalidOperationException($"Invalid weighted pick for {prototype.ID}!");
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}
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public static string Pick(this WeightedRandomPrototype prototype, IRobustRandom? random = null)
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public static string Pick(this IWeightedRandomPrototype prototype, IRobustRandom? random = null)
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{
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IoCManager.Resolve(ref random);
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var picks = prototype.Weights;
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13
Content.Shared/Random/IWeightedRandom.cs
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13
Content.Shared/Random/IWeightedRandom.cs
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Random;
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/// <summary>
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/// IWeightedRandomPrototype implements a dictionary of strings to float weights
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/// to be used with <see cref="Helpers.SharedRandomExtensions.Pick(IWeightedRandomPrototype, Robust.Shared.Random.IRobustRandom)" />.
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/// </summary>
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public interface IWeightedRandomPrototype : IPrototype
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{
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[ViewVariables]
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public Dictionary<string, float> Weights { get; }
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}
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17
Content.Shared/Random/WeightedRandomEntityPrototype.cs
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17
Content.Shared/Random/WeightedRandomEntityPrototype.cs
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@@ -0,0 +1,17 @@
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
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namespace Content.Shared.Random;
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/// <summary>
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/// Linter-friendly version of weightedRandom for Entity prototypes.
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/// </summary>
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[Prototype("weightedRandomEntity")]
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public sealed class WeightedRandomEntityPrototype : IWeightedRandomPrototype
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{
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[IdDataField]
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public string ID { get; } = default!;
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[DataField("weights", customTypeSerializer: typeof(PrototypeIdDictionarySerializer<float, EntityPrototype>))]
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public Dictionary<string, float> Weights { get; } = new();
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}
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18
Content.Shared/Random/WeightedRandomOrePrototype.cs
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18
Content.Shared/Random/WeightedRandomOrePrototype.cs
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@@ -0,0 +1,18 @@
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using Content.Shared.Mining;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
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namespace Content.Shared.Random;
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/// <summary>
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/// Linter-friendly version of weightedRandom for Ore prototypes.
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/// </summary>
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[Prototype("weightedRandomOre")]
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public sealed class WeightedRandomOrePrototype : IWeightedRandomPrototype
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{
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[IdDataField]
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public string ID { get; } = default!;
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[DataField("weights", customTypeSerializer: typeof(PrototypeIdDictionarySerializer<float, OrePrototype>))]
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public Dictionary<string, float> Weights { get; } = new();
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}
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@@ -6,10 +6,11 @@ namespace Content.Shared.Random;
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/// Generic random weighting dataset to use.
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/// </summary>
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[Prototype("weightedRandom")]
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public sealed class WeightedRandomPrototype : IPrototype
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public sealed class WeightedRandomPrototype : IWeightedRandomPrototype
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{
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[IdDataField] public string ID { get; } = default!;
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[IdDataField]
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public string ID { get; } = default!;
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[DataField("weights")]
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public Dictionary<string, float> Weights = new();
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public Dictionary<string, float> Weights { get; } = new();
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}
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18
Content.Shared/Random/WeightedRandomSpeciesPrototype.cs
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18
Content.Shared/Random/WeightedRandomSpeciesPrototype.cs
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@@ -0,0 +1,18 @@
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using Content.Shared.Humanoid.Prototypes;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
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namespace Content.Shared.Random;
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/// <summary>
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/// Linter-friendly version of weightedRandom for Species prototypes.
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/// </summary>
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[Prototype("weightedRandomSpecies")]
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public sealed class WeightedRandomSpeciesPrototype : IWeightedRandomPrototype
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{
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[IdDataField]
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public string ID { get; } = default!;
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[DataField("weights", customTypeSerializer: typeof(PrototypeIdDictionarySerializer<float, SpeciesPrototype>))]
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public Dictionary<string, float> Weights { get; } = new();
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}
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@@ -179,7 +179,7 @@ public abstract class SharedSalvageSystem : EntitySystem
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foreach (var id in ids)
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{
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// pick a random reward to give
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var weights = _proto.Index<WeightedRandomPrototype>(id);
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var weights = _proto.Index<WeightedRandomEntityPrototype>(id);
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rewards.Add(weights.Pick(rand));
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}
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@@ -187,7 +187,7 @@ public abstract class SharedSalvageSystem : EntitySystem
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}
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/// <summary>
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/// Get a list of WeightedRandomPrototype IDs with the rewards for a certain difficulty.
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/// Get a list of WeightedRandomEntityPrototype IDs with the rewards for a certain difficulty.
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/// </summary>
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private string[] RewardsForDifficulty(DifficultyRating rating)
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{
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