Fix gun cursor popup spam (#23732)
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@@ -321,7 +321,7 @@ public abstract partial class SharedGunSystem : EntitySystem
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// If they're firing an existing clip then don't play anything.
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// If they're firing an existing clip then don't play anything.
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if (shots > 0)
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if (shots > 0)
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{
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{
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if (ev.Reason != null)
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if (ev.Reason != null && Timing.IsFirstTimePredicted)
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{
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{
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PopupSystem.PopupCursor(ev.Reason);
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PopupSystem.PopupCursor(ev.Reason);
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}
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}
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