nerf roller skates, buff speed boots (#22097)

This commit is contained in:
Nemanja
2023-12-03 23:31:11 -05:00
committed by GitHub
parent ef1704eb31
commit cd17a1d99a
3 changed files with 10 additions and 10 deletions

View File

@@ -12,31 +12,31 @@ public sealed partial class SkatesComponent : Component
/// the levels of friction the wearer is subected to, higher the number the more friction. /// the levels of friction the wearer is subected to, higher the number the more friction.
/// </summary> /// </summary>
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public float Friction = 5; public float Friction = 2.5f;
/// <summary> /// <summary>
/// Determines the turning ability of the wearer, Higher the number the less control of their turning ability. /// Determines the turning ability of the wearer, Higher the number the less control of their turning ability.
/// </summary> /// </summary>
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public float? FrictionNoInput = 5f; public float? FrictionNoInput = 2.5f;
/// <summary> /// <summary>
/// Sets the speed in which the wearer accelerates to full speed, higher the number the quicker the acceleration. /// Sets the speed in which the wearer accelerates to full speed, higher the number the quicker the acceleration.
/// </summary> /// </summary>
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public float Acceleration = 10f; public float Acceleration = 5f;
/// <summary> /// <summary>
/// The minimum speed the wearer needs to be traveling to take damage from collision. /// The minimum speed the wearer needs to be traveling to take damage from collision.
/// </summary> /// </summary>
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public float MinimumSpeed = 4f; public float MinimumSpeed = 3f;
/// <summary> /// <summary>
/// The length of time the wearer is stunned for on collision. /// The length of time the wearer is stunned for on collision.
/// </summary> /// </summary>
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public float StunSeconds = 1f; public float StunSeconds = 3f;
/// <summary> /// <summary>
/// The time duration before another collision can take place. /// The time duration before another collision can take place.
@@ -48,7 +48,7 @@ public sealed partial class SkatesComponent : Component
/// The damage per increment of speed on collision. /// The damage per increment of speed on collision.
/// </summary> /// </summary>
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
public float SpeedDamage = 0.5f; public float SpeedDamage = 1f;
/// <summary> /// <summary>
/// Defaults for MinimumSpeed, StunSeconds, DamageCooldown and SpeedDamage. /// Defaults for MinimumSpeed, StunSeconds, DamageCooldown and SpeedDamage.

View File

@@ -86,8 +86,8 @@
- type: ToggleClothingSpeed - type: ToggleClothingSpeed
toggleAction: ActionToggleSpeedBoots toggleAction: ActionToggleSpeedBoots
- type: ClothingSpeedModifier - type: ClothingSpeedModifier
walkModifier: 1.25 walkModifier: 1.5
sprintModifier: 1.25 sprintModifier: 1.5
enabled: false enabled: false
- type: Appearance - type: Appearance
- type: GenericVisualizer - type: GenericVisualizer

View File

@@ -204,8 +204,8 @@
- type: Item - type: Item
sprite: Clothing/Shoes/Specific/skates.rsi sprite: Clothing/Shoes/Specific/skates.rsi
- type: ClothingSpeedModifier - type: ClothingSpeedModifier
walkModifier: 1.2 walkModifier: 1.1
sprintModifier: 1.2 sprintModifier: 1.1
- type: Skates - type: Skates
- type: FootstepModifier - type: FootstepModifier
footstepSoundCollection: footstepSoundCollection: