diff --git a/Content.Shared/Entry/EntryPoint.cs b/Content.Shared/Entry/EntryPoint.cs index baae144ac5..bd31b1fd7c 100644 --- a/Content.Shared/Entry/EntryPoint.cs +++ b/Content.Shared/Entry/EntryPoint.cs @@ -83,8 +83,12 @@ namespace Content.Shared.Entry private void PrototypeReload(PrototypesReloadedEventArgs obj) { + /* I am leaving this here commented out to re-iterate + - our game is shitcode + - tiledefmanager no likey proto reloads and you must re-assign the tile ids. if (!obj.WasModified()) return; + */ // Need to re-allocate tiledefs due to how prototype reloads work foreach (var def in _prototypeManager.EnumeratePrototypes())