Muzzle flash enhancements (#9527)

This commit is contained in:
metalgearsloth
2022-07-14 23:03:48 +10:00
committed by GitHub
parent 2341d97ece
commit cd4b7bd85c
6 changed files with 134 additions and 45 deletions

View File

@@ -1,6 +1,7 @@
using Content.Client.Items;
using Content.Client.Weapons.Ranged.Components;
using Content.Shared.Camera;
using Content.Shared.Spawners.Components;
using Content.Shared.Weapons.Ranged;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;
@@ -10,11 +11,11 @@ using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Shared.Animations;
using Robust.Shared.Audio;
using Robust.Shared.Input;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using SharedGunSystem = Content.Shared.Weapons.Ranged.Systems.SharedGunSystem;
@@ -26,7 +27,6 @@ public sealed partial class GunSystem : SharedGunSystem
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly AnimationPlayerSystem _animPlayer = default!;
[Dependency] private readonly EffectSystem _effects = default!;
[Dependency] private readonly InputSystem _inputSystem = default!;
[Dependency] private readonly SharedCameraRecoilSystem _recoil = default!;
@@ -43,10 +43,10 @@ public sealed partial class GunSystem : SharedGunSystem
{
overlayManager.AddOverlay(new GunSpreadOverlay(
EntityManager,
IoCManager.Resolve<IEyeManager>(),
IoCManager.Resolve<IGameTiming>(),
IoCManager.Resolve<IInputManager>(),
IoCManager.Resolve<IPlayerManager>(),
_eyeManager,
Timing,
_inputManager,
_player,
this));
}
else
@@ -63,6 +63,7 @@ public sealed partial class GunSystem : SharedGunSystem
base.Initialize();
UpdatesOutsidePrediction = true;
SubscribeLocalEvent<AmmoCounterComponent, ItemStatusCollectMessage>(OnAmmoCounterCollect);
SubscribeLocalEvent<GunComponent, MuzzleFlashEvent>(OnMuzzleFlash);
// Plays animated effects on the client.
SubscribeNetworkEvent<HitscanEvent>(OnHitscan);
@@ -71,6 +72,11 @@ public sealed partial class GunSystem : SharedGunSystem
InitializeSpentAmmo();
}
private void OnMuzzleFlash(EntityUid uid, GunComponent component, MuzzleFlashEvent args)
{
CreateEffect(uid, args);
}
private void OnHitscan(HitscanEvent ev)
{
// ALL I WANT IS AN ANIMATED EFFECT
@@ -227,8 +233,82 @@ public sealed partial class GunSystem : SharedGunSystem
PopupSystem.PopupEntity(message, uid.Value, Filter.Entities(user.Value));
}
protected override void CreateEffect(EffectSystemMessage message, EntityUid? user = null)
protected override void CreateEffect(EntityUid uid, MuzzleFlashEvent message, EntityUid? user = null)
{
_effects.CreateEffect(message);
if (!Timing.IsFirstTimePredicted || !TryComp<TransformComponent>(uid, out var xform)) return;
var ent = Spawn(message.Prototype, xform.Coordinates);
var effectXform = Transform(ent);
effectXform.LocalRotation -= MathF.PI / 2;
effectXform.LocalPosition += new Vector2(0f, -0.5f);
var lifetime = 0.4f;
if (TryComp<TimedDespawnComponent>(uid, out var despawn))
{
lifetime = despawn.Lifetime;
}
var anim = new Animation()
{
Length = TimeSpan.FromSeconds(lifetime),
AnimationTracks =
{
new AnimationTrackComponentProperty
{
ComponentType = typeof(SpriteComponent),
Property = nameof(SpriteComponent.Color),
InterpolationMode = AnimationInterpolationMode.Linear,
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(Color.White.WithAlpha(1f), 0),
new AnimationTrackProperty.KeyFrame(Color.White.WithAlpha(0f), lifetime)
}
}
}
};
_animPlayer.Play(ent, anim, "muzzle-flash");
var light = EnsureComp<PointLightComponent>(uid);
light.Enabled = true;
light.Color = Color.FromHex("#cc8e2b");
light.Radius = 2f;
light.Energy = 5f;
var animTwo = new Animation()
{
Length = TimeSpan.FromSeconds(lifetime),
AnimationTracks =
{
new AnimationTrackComponentProperty
{
ComponentType = typeof(PointLightComponent),
Property = nameof(PointLightComponent.Energy),
InterpolationMode = AnimationInterpolationMode.Linear,
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(5f, 0),
new AnimationTrackProperty.KeyFrame(0f, lifetime)
}
},
new AnimationTrackComponentProperty
{
ComponentType = typeof(PointLightComponent),
Property = nameof(PointLightComponent.Enabled),
InterpolationMode = AnimationInterpolationMode.Linear,
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(true, 0),
new AnimationTrackProperty.KeyFrame(false, lifetime)
}
}
}
};
var uidPlayer = EnsureComp<AnimationPlayerComponent>(uid);
_animPlayer.Stop(uid, uidPlayer, "muzzle-flash-light");
_animPlayer.Play(uid, uidPlayer, animTwo,"muzzle-flash-light");
}
}