Muzzle flash enhancements (#9527)

This commit is contained in:
metalgearsloth
2022-07-14 23:03:48 +10:00
committed by GitHub
parent 2341d97ece
commit cd4b7bd85c
6 changed files with 134 additions and 45 deletions

View File

@@ -1,3 +1,20 @@
- type: entity
id: MuzzleFlashEffect
noSpawn: true
components:
- type: TimedDespawn
lifetime: 0.4
- type: Sprite
netsync: false
drawdepth: Effects
layers:
- shader: unshaded
map: ["enum.EffectLayers.Unshaded"]
sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
state: muzzle_bullet
- type: EffectVisuals
- type: AnimationPlayer
# One bullet to bring them all into the darkness and bind them
- type: entity
id: BaseBullet