Muzzle flash enhancements (#9527)
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@@ -1,3 +1,20 @@
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- type: entity
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id: MuzzleFlashEffect
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noSpawn: true
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components:
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- type: TimedDespawn
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lifetime: 0.4
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- type: Sprite
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netsync: false
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drawdepth: Effects
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layers:
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- shader: unshaded
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map: ["enum.EffectLayers.Unshaded"]
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sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
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state: muzzle_bullet
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- type: EffectVisuals
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- type: AnimationPlayer
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# One bullet to bring them all into the darkness and bind them
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- type: entity
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id: BaseBullet
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