Anomaly events & science point gen tweaks (#13590)
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@@ -74,7 +74,7 @@ public sealed partial class AnomalySystem
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UpdateGeneratorUi(uid, component);
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}
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private void SpawnOnRandomGridLocation(EntityUid grid, string toSpawn)
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public void SpawnOnRandomGridLocation(EntityUid grid, string toSpawn)
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{
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if (!TryComp<MapGridComponent>(grid, out var gridComp))
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return;
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@@ -95,7 +95,7 @@ public sealed partial class AnomalySystem
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component.TokenSource = null;
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Audio.PlayPvs(component.CompleteSound, uid);
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_popup.PopupEntity(Loc.GetString("anomaly-scanner-component-scan-complete"), uid);
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Popup.PopupEntity(Loc.GetString("anomaly-scanner-component-scan-complete"), uid);
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UpdateScannerWithNewAnomaly(uid, args.Anomaly, component);
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if (TryComp<ActorComponent>(args.User, out var actor))
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@@ -21,6 +21,7 @@ public sealed partial class AnomalySystem
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SubscribeLocalEvent<AnomalyVesselComponent, ComponentShutdown>(OnVesselShutdown);
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SubscribeLocalEvent<AnomalyVesselComponent, MapInitEvent>(OnVesselMapInit);
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SubscribeLocalEvent<AnomalyVesselComponent, RefreshPartsEvent>(OnRefreshParts);
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SubscribeLocalEvent<AnomalyVesselComponent, UpgradeExamineEvent>(OnUpgradeExamine);
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SubscribeLocalEvent<AnomalyVesselComponent, InteractUsingEvent>(OnVesselInteractUsing);
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SubscribeLocalEvent<AnomalyVesselComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<AnomalyVesselComponent, ResearchServerGetPointsPerSecondEvent>(OnVesselGetPointsPerSecond);
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@@ -59,6 +60,11 @@ public sealed partial class AnomalySystem
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component.PointMultiplier = MathF.Pow(component.PartRatingPointModifier, modifierRating);
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}
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private void OnUpgradeExamine(EntityUid uid, AnomalyVesselComponent component, UpgradeExamineEvent args)
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{
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args.AddPercentageUpgrade("anomaly-vessel-component-upgrade-output", component.PointMultiplier);
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}
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private void OnVesselInteractUsing(EntityUid uid, AnomalyVesselComponent component, InteractUsingEvent args)
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{
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if (component.Anomaly != null ||
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@@ -74,7 +80,7 @@ public sealed partial class AnomalySystem
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component.Anomaly = scanner.ScannedAnomaly;
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anomalyComponent.ConnectedVessel = uid;
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UpdateVesselAppearance(uid, component);
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_popup.PopupEntity(Loc.GetString("anomaly-vessel-component-anomaly-assigned"), uid);
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Popup.PopupEntity(Loc.GetString("anomaly-vessel-component-anomaly-assigned"), uid);
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}
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private void OnVesselGetPointsPerSecond(EntityUid uid, AnomalyVesselComponent component, ref ResearchServerGetPointsPerSecondEvent args)
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@@ -4,7 +4,6 @@ using Content.Server.Audio;
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using Content.Server.DoAfter;
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.Materials;
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using Content.Server.Popups;
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using Content.Shared.Anomaly;
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using Content.Shared.Anomaly.Components;
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using Robust.Server.GameObjects;
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@@ -24,7 +23,6 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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[Dependency] private readonly ExplosionSystem _explosion = default!;
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[Dependency] private readonly MaterialStorageSystem _material = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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[Dependency] private readonly UserInterfaceSystem _ui = default!;
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@@ -101,9 +99,9 @@ public sealed partial class AnomalySystem : SharedAnomalySystem
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var multiplier = 1f;
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if (component.Stability > component.GrowthThreshold)
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multiplier = 1.25f; //more points for unstable
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multiplier = component.GrowingPointMultiplier; //more points for unstable
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else if (component.Stability < component.DecayThreshold)
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multiplier = 0.75f; //less points if it's dying
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multiplier = component.DecayingPointMultiplier; //less points if it's dying
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//penalty of up to 50% based on health
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multiplier *= MathF.Pow(1.5f, component.Health) - 0.5f;
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51
Content.Server/StationEvents/Events/AnomalySpawn.cs
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51
Content.Server/StationEvents/Events/AnomalySpawn.cs
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@@ -0,0 +1,51 @@
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using System.Linq;
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using Content.Server.Anomaly;
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using Content.Server.Station.Components;
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using Robust.Shared.Random;
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namespace Content.Server.StationEvents.Events;
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public sealed class AnomalySpawn : StationEventSystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly AnomalySystem _anomaly = default!;
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public override string Prototype => "AnomalySpawn";
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public readonly string AnomalySpawnerPrototype = "RandomAnomalySpawner";
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public override void Added()
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{
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base.Added();
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var str = Loc.GetString("anomaly-spawn-event-announcement",
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("sighting", Loc.GetString($"anomaly-spawn-sighting-{_random.Next(1, 6)}")));
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ChatSystem.DispatchGlobalAnnouncement(str, colorOverride: Color.FromHex("#18abf5"));
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}
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public override void Started()
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{
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base.Started();
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if (StationSystem.Stations.Count == 0)
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return; // No stations
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var chosenStation = RobustRandom.Pick(StationSystem.Stations.ToList());
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if (!TryComp<StationDataComponent>(chosenStation, out var stationData))
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return;
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EntityUid? grid = null;
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foreach (var g in stationData.Grids.Where(HasComp<BecomesStationComponent>))
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{
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grid = g;
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}
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if (grid is not { })
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return;
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var amountToSpawn = Math.Max(1, (int) MathF.Round(GetSeverityModifier() / 2));
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for (var i = 0; i < amountToSpawn; i++)
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{
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_anomaly.SpawnOnRandomGridLocation(grid.Value, AnomalySpawnerPrototype);
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}
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}
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}
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@@ -34,13 +34,16 @@ public sealed class BluespaceArtifact : StationEventSystem
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public override void Started()
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{
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base.Started();
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var amountToSpawn = Math.Max(1, (int) MathF.Round(GetSeverityModifier() / 1.5f));
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for (var i = 0; i < amountToSpawn; i++)
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{
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if (!TryFindRandomTile(out _, out _, out _, out var coords))
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return;
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if (!TryFindRandomTile(out _, out _, out _, out var coords))
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return;
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EntityManager.SpawnEntity(ArtifactSpawnerPrototype, coords);
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EntityManager.SpawnEntity(ArtifactFlashPrototype, coords);
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EntityManager.SpawnEntity(ArtifactSpawnerPrototype, coords);
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EntityManager.SpawnEntity(ArtifactFlashPrototype, coords);
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Sawmill.Info($"Spawning random artifact at {coords}");
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Sawmill.Info($"Spawning random artifact at {coords}");
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}
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}
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}
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@@ -51,6 +51,25 @@ public sealed class ArtifactComponent : Component
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/// </summary>
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[DataField("lastActivationTime", customTypeSerializer: typeof(TimespanSerializer))]
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public TimeSpan LastActivationTime;
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/// <summary>
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/// The base price of each node for an artifact
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/// </summary>
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[DataField("pricePerNode")]
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public int PricePerNode = 500;
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/// <summary>
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/// The base amount of research points for each artifact node.
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/// </summary>
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[DataField("pointsPerNode")]
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public int PointsPerNode = 5000;
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/// <summary>
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/// A multiplier that is raised to the power of the average depth of a node.
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/// Used for calculating the research point value of an artifact node.
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/// </summary>
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[DataField("pointDangerMultiplier")]
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public float PointDangerMultiplier = 1.35f;
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}
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/// <summary>
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@@ -17,9 +17,6 @@ public sealed partial class ArtifactSystem : EntitySystem
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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private const int PricePerNode = 500;
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private const int PointsPerNode = 5000;
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public override void Initialize()
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{
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base.Initialize();
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@@ -34,7 +31,7 @@ public sealed partial class ArtifactSystem : EntitySystem
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private void OnInit(EntityUid uid, ArtifactComponent component, MapInitEvent args)
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{
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RandomizeArtifact(component);
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RandomizeArtifact(uid, component);
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}
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/// <summary>
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@@ -52,7 +49,7 @@ public sealed partial class ArtifactSystem : EntitySystem
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if (component.NodeTree == null)
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return;
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var price = component.NodeTree.AllNodes.Sum(GetNodePrice);
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var price = component.NodeTree.AllNodes.Sum(x => GetNodePrice(x, component));
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// 25% bonus for fully exploring every node.
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var fullyExploredBonus = component.NodeTree.AllNodes.Any(x => !x.Triggered) ? 1 : 1.25f;
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@@ -60,7 +57,7 @@ public sealed partial class ArtifactSystem : EntitySystem
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args.Price =+ price * fullyExploredBonus;
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}
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private float GetNodePrice(ArtifactNode node)
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private float GetNodePrice(ArtifactNode node, ArtifactComponent component)
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{
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if (!node.Discovered) //no money for undiscovered nodes.
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return 0;
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@@ -70,7 +67,7 @@ public sealed partial class ArtifactSystem : EntitySystem
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//the danger is the average of node depth, effect danger, and trigger danger.
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var nodeDanger = (node.Depth + node.Effect.TargetDepth + node.Trigger.TargetDepth) / 3;
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var price = MathF.Pow(2f, nodeDanger) * PricePerNode * priceMultiplier;
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var price = MathF.Pow(2f, nodeDanger) * component.PricePerNode * priceMultiplier;
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return price;
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}
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@@ -78,43 +75,52 @@ public sealed partial class ArtifactSystem : EntitySystem
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/// Calculates how many research points the artifact is worht
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/// </summary>
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/// <remarks>
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/// Rebalance this shit at some point. Definitely OP.
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/// General balancing (for fully unlocked artifacts):
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/// Simple (1-2 Nodes): ~10K
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/// Medium (5-8 Nodes): ~30-40K
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/// Complex (7-12 Nodes): ~60-80K
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///
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/// Simple artifacts should be enough to unlock a few techs.
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/// Medium should get you partway through a tree.
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/// Complex should get you through a full tree and then some.
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/// </remarks>
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public int GetResearchPointValue(EntityUid uid, ArtifactComponent? component = null)
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{
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if (!Resolve(uid, ref component) || component.NodeTree == null)
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return 0;
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var sumValue = component.NodeTree.AllNodes.Sum(GetNodePointValue);
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var sumValue = component.NodeTree.AllNodes.Sum(n => GetNodePointValue(n, component));
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var fullyExploredBonus = component.NodeTree.AllNodes.Any(x => !x.Triggered) ? 1 : 1.25f;
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var pointValue = (int) (sumValue * fullyExploredBonus);
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return pointValue;
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}
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private float GetNodePointValue(ArtifactNode node)
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/// <summary>
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/// Gets the point value for an individual node
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/// </summary>
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private float GetNodePointValue(ArtifactNode node, ArtifactComponent component)
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{
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if (!node.Discovered)
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return 0;
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var valueDeduction = !node.Triggered ? 0.5f : 1;
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var valueDeduction = !node.Triggered ? 0.25f : 1;
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var nodeDanger = (node.Depth + node.Effect.TargetDepth + node.Trigger.TargetDepth) / 3;
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return (nodeDanger+1) * PointsPerNode * valueDeduction;
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return component.PointsPerNode * MathF.Pow(component.PointDangerMultiplier, nodeDanger) * valueDeduction;
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}
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/// <summary>
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/// Randomize a given artifact.
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/// </summary>
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[PublicAPI]
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public void RandomizeArtifact(ArtifactComponent component)
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public void RandomizeArtifact(EntityUid uid, ArtifactComponent component)
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{
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var nodeAmount = _random.Next(component.NodesMin, component.NodesMax);
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component.NodeTree = new ArtifactTree();
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GenerateArtifactNodeTree(component.Owner, ref component.NodeTree, nodeAmount);
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EnterNode(component.Owner, ref component.NodeTree.StartNode, component);
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GenerateArtifactNodeTree(uid, ref component.NodeTree, nodeAmount);
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EnterNode(uid, ref component.NodeTree.StartNode, component);
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}
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/// <summary>
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@@ -166,21 +172,21 @@ public sealed partial class ArtifactSystem : EntitySystem
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component.CurrentNode.Triggered = true;
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if (component.CurrentNode.Edges.Any())
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{
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var newNode = GetNewNode(component);
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var newNode = GetNewNode(uid, component);
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if (newNode == null)
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return;
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EnterNode(uid, ref newNode, component);
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}
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}
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private ArtifactNode? GetNewNode(ArtifactComponent component)
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private ArtifactNode? GetNewNode(EntityUid uid, ArtifactComponent component)
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{
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if (component.CurrentNode == null)
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return null;
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var allNodes = component.CurrentNode.Edges;
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if (TryComp<BiasedArtifactComponent>(component.Owner, out var bias) &&
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if (TryComp<BiasedArtifactComponent>(uid, out var bias) &&
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TryComp<TraversalDistorterComponent>(bias.Provider, out var trav) &&
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_random.Prob(trav.BiasChance) &&
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this.IsPowered(bias.Provider, EntityManager))
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