Anomaly events & science point gen tweaks (#13590)
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51
Content.Server/StationEvents/Events/AnomalySpawn.cs
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51
Content.Server/StationEvents/Events/AnomalySpawn.cs
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@@ -0,0 +1,51 @@
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using System.Linq;
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using Content.Server.Anomaly;
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using Content.Server.Station.Components;
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using Robust.Shared.Random;
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namespace Content.Server.StationEvents.Events;
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public sealed class AnomalySpawn : StationEventSystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly AnomalySystem _anomaly = default!;
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public override string Prototype => "AnomalySpawn";
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public readonly string AnomalySpawnerPrototype = "RandomAnomalySpawner";
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public override void Added()
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{
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base.Added();
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var str = Loc.GetString("anomaly-spawn-event-announcement",
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("sighting", Loc.GetString($"anomaly-spawn-sighting-{_random.Next(1, 6)}")));
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ChatSystem.DispatchGlobalAnnouncement(str, colorOverride: Color.FromHex("#18abf5"));
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}
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public override void Started()
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{
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base.Started();
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if (StationSystem.Stations.Count == 0)
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return; // No stations
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var chosenStation = RobustRandom.Pick(StationSystem.Stations.ToList());
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if (!TryComp<StationDataComponent>(chosenStation, out var stationData))
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return;
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EntityUid? grid = null;
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foreach (var g in stationData.Grids.Where(HasComp<BecomesStationComponent>))
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{
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grid = g;
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}
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if (grid is not { })
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return;
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var amountToSpawn = Math.Max(1, (int) MathF.Round(GetSeverityModifier() / 2));
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for (var i = 0; i < amountToSpawn; i++)
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{
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_anomaly.SpawnOnRandomGridLocation(grid.Value, AnomalySpawnerPrototype);
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}
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}
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}
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@@ -34,13 +34,16 @@ public sealed class BluespaceArtifact : StationEventSystem
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public override void Started()
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{
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base.Started();
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var amountToSpawn = Math.Max(1, (int) MathF.Round(GetSeverityModifier() / 1.5f));
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for (var i = 0; i < amountToSpawn; i++)
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{
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if (!TryFindRandomTile(out _, out _, out _, out var coords))
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return;
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if (!TryFindRandomTile(out _, out _, out _, out var coords))
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return;
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EntityManager.SpawnEntity(ArtifactSpawnerPrototype, coords);
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EntityManager.SpawnEntity(ArtifactFlashPrototype, coords);
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EntityManager.SpawnEntity(ArtifactSpawnerPrototype, coords);
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EntityManager.SpawnEntity(ArtifactFlashPrototype, coords);
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Sawmill.Info($"Spawning random artifact at {coords}");
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Sawmill.Info($"Spawning random artifact at {coords}");
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}
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}
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}
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