Anomaly events & science point gen tweaks (#13590)

This commit is contained in:
Nemanja
2023-01-20 19:42:38 -05:00
committed by GitHub
parent f57f9e9ffb
commit cd52b458df
15 changed files with 207 additions and 43 deletions

View File

@@ -0,0 +1,51 @@
using System.Linq;
using Content.Server.Anomaly;
using Content.Server.Station.Components;
using Robust.Shared.Random;
namespace Content.Server.StationEvents.Events;
public sealed class AnomalySpawn : StationEventSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly AnomalySystem _anomaly = default!;
public override string Prototype => "AnomalySpawn";
public readonly string AnomalySpawnerPrototype = "RandomAnomalySpawner";
public override void Added()
{
base.Added();
var str = Loc.GetString("anomaly-spawn-event-announcement",
("sighting", Loc.GetString($"anomaly-spawn-sighting-{_random.Next(1, 6)}")));
ChatSystem.DispatchGlobalAnnouncement(str, colorOverride: Color.FromHex("#18abf5"));
}
public override void Started()
{
base.Started();
if (StationSystem.Stations.Count == 0)
return; // No stations
var chosenStation = RobustRandom.Pick(StationSystem.Stations.ToList());
if (!TryComp<StationDataComponent>(chosenStation, out var stationData))
return;
EntityUid? grid = null;
foreach (var g in stationData.Grids.Where(HasComp<BecomesStationComponent>))
{
grid = g;
}
if (grid is not { })
return;
var amountToSpawn = Math.Max(1, (int) MathF.Round(GetSeverityModifier() / 2));
for (var i = 0; i < amountToSpawn; i++)
{
_anomaly.SpawnOnRandomGridLocation(grid.Value, AnomalySpawnerPrototype);
}
}
}

View File

@@ -34,13 +34,16 @@ public sealed class BluespaceArtifact : StationEventSystem
public override void Started()
{
base.Started();
var amountToSpawn = Math.Max(1, (int) MathF.Round(GetSeverityModifier() / 1.5f));
for (var i = 0; i < amountToSpawn; i++)
{
if (!TryFindRandomTile(out _, out _, out _, out var coords))
return;
if (!TryFindRandomTile(out _, out _, out _, out var coords))
return;
EntityManager.SpawnEntity(ArtifactSpawnerPrototype, coords);
EntityManager.SpawnEntity(ArtifactFlashPrototype, coords);
EntityManager.SpawnEntity(ArtifactSpawnerPrototype, coords);
EntityManager.SpawnEntity(ArtifactFlashPrototype, coords);
Sawmill.Info($"Spawning random artifact at {coords}");
Sawmill.Info($"Spawning random artifact at {coords}");
}
}
}