Pettable Animals (#6530)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
This commit is contained in:
@@ -0,0 +1,67 @@
|
||||
using Content.Shared.Sound;
|
||||
|
||||
namespace Content.Server.Interaction.Components;
|
||||
|
||||
[RegisterComponent, Friend(typeof(InteractionPopupSystem))]
|
||||
|
||||
public sealed class InteractionPopupComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Time delay between interactions to avoid spam.
|
||||
/// </summary>
|
||||
[DataField("interactDelay")]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public TimeSpan InteractDelay = TimeSpan.FromSeconds(1.0);
|
||||
|
||||
/// <summary>
|
||||
/// String will be used to fetch the localized message to be played if the interaction succeeds.
|
||||
/// Nullable in case none is specified on the yaml prototype.
|
||||
/// </summary>
|
||||
[DataField("interactSuccessString")]
|
||||
public string? InteractSuccessString;
|
||||
|
||||
/// <summary>
|
||||
/// String will be used to fetch the localized message to be played if the interaction fails.
|
||||
/// Nullable in case no message is specified on the yaml prototype.
|
||||
/// </summary>
|
||||
[DataField("interactFailureString")]
|
||||
public string? InteractFailureString;
|
||||
|
||||
/// <summary>
|
||||
/// Sound effect to be played when the interaction succeeds.
|
||||
/// Nullable in case no path is specified on the yaml prototype.
|
||||
/// </summary>
|
||||
[DataField("interactSuccessSound")]
|
||||
public SoundSpecifier? InteractSuccessSound;
|
||||
|
||||
/// <summary>
|
||||
/// Sound effect to be played when the interaction fails.
|
||||
/// Nullable in case no path is specified on the yaml prototype.
|
||||
/// </summary>
|
||||
[DataField("interactFailureSound")]
|
||||
public SoundSpecifier? InteractFailureSound;
|
||||
|
||||
/// <summary>
|
||||
/// Chance that an interaction attempt will succeed.
|
||||
/// 1 = always play "success" popup and sound.
|
||||
/// 0.5 = 50% chance to play either success or failure popup and sound.
|
||||
/// 0 = always play "failure" popup and sound.
|
||||
/// </summary>
|
||||
[DataField("successChance")]
|
||||
public float SuccessChance = 1.0f; // Always succeed, unless specified otherwise on the yaml prototype.
|
||||
|
||||
/// <summary>
|
||||
/// Will the popup message be perceived by entities not involved in the interaction?
|
||||
/// </summary>
|
||||
[DataField("popupPerceivedByOthers")]
|
||||
public bool PopupPerceivedByOthers = false;
|
||||
|
||||
/// <summary>
|
||||
/// Will the sound effect be perceived by entities not involved in the interaction?
|
||||
/// </summary>
|
||||
[DataField("soundPerceivedByOthers")]
|
||||
public bool SoundPerceivedByOthers = true;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public TimeSpan LastInteractTime;
|
||||
}
|
||||
72
Content.Server/Interaction/InteractionPopupSystem.cs
Normal file
72
Content.Server/Interaction/InteractionPopupSystem.cs
Normal file
@@ -0,0 +1,72 @@
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.Interaction.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.MobState.Components;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
|
||||
namespace Content.Server.Interaction;
|
||||
|
||||
public sealed class InteractionPopupSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<InteractionPopupComponent, InteractHandEvent>(OnInteractHand);
|
||||
}
|
||||
|
||||
private void OnInteractHand(EntityUid uid, InteractionPopupComponent component, InteractHandEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
var curTime = _gameTiming.CurTime;
|
||||
|
||||
if (curTime < component.LastInteractTime + component.InteractDelay)
|
||||
return;
|
||||
|
||||
if (TryComp<MobStateComponent>(uid, out var state) // if it has a MobStateComponent,
|
||||
&& !state.IsAlive()) // AND if that state is not Alive (e.g. dead/incapacitated/critical)
|
||||
return;
|
||||
|
||||
string msg = ""; // Stores the text to be shown in the popup message
|
||||
string sfx = ""; // Stores the filepath of the sound to be played
|
||||
|
||||
if (_random.Prob(component.SuccessChance))
|
||||
{
|
||||
if (component.InteractSuccessString != null)
|
||||
msg = Loc.GetString(component.InteractSuccessString, ("target", uid)); // Success message (localized).
|
||||
|
||||
if (component.InteractSuccessSound != null)
|
||||
sfx = component.InteractSuccessSound.GetSound();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (component.InteractFailureString != null)
|
||||
msg = Loc.GetString(component.InteractFailureString, ("target", uid)); // Failure message (localized).
|
||||
|
||||
if (component.InteractFailureSound != null)
|
||||
sfx = component.InteractFailureSound.GetSound();
|
||||
}
|
||||
|
||||
if (component.PopupPerceivedByOthers)
|
||||
_popupSystem.PopupEntity(msg, uid, Filter.Pvs(uid)); //play for everyone in range
|
||||
else
|
||||
_popupSystem.PopupEntity(msg, uid, Filter.Entities(args.User)); //play only for the initiating entity.
|
||||
|
||||
if (component.SoundPerceivedByOthers)
|
||||
SoundSystem.Play(Filter.Pvs(args.Target), sfx, args.Target); //play for everyone in range
|
||||
else
|
||||
SoundSystem.Play(Filter.Entities(args.User, args.Target), sfx, args.Target); //play only for the initiating entity and its target.
|
||||
|
||||
component.LastInteractTime = curTime;
|
||||
args.Handled = true;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user