Specify drawdepth layers for some objects (#18917)
* Specify drawdepth layers for some objects TV, buttons, timers, levers. * Fix line placement
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@@ -5,6 +5,7 @@
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description: Finally, some decent reception around here...
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description: Finally, some decent reception around here...
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components:
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components:
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- type: Sprite
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- type: Sprite
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drawdepth: SmallObjects
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layers:
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layers:
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- map: ["computerLayerBody"]
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- map: ["computerLayerBody"]
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state: television
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state: television
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@@ -14,6 +14,7 @@
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- type: Physics
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- type: Physics
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canCollide: false
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canCollide: false
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- type: Sprite
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- type: Sprite
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drawdepth: SmallObjects
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sprite: Structures/Wallmounts/switch.rsi
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sprite: Structures/Wallmounts/switch.rsi
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state: on
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state: on
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- type: SignalSwitch
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- type: SignalSwitch
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@@ -50,6 +51,7 @@
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- type: Physics
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- type: Physics
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canCollide: false
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canCollide: false
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- type: Sprite
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- type: Sprite
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drawdepth: SmallObjects
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sprite: Structures/Wallmounts/switch.rsi
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sprite: Structures/Wallmounts/switch.rsi
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state: dead
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state: dead
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- type: UseDelay
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- type: UseDelay
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@@ -109,6 +111,7 @@
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- type: Transform
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- type: Transform
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anchored: true
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anchored: true
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- type: Sprite
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- type: Sprite
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drawdepth: SmallObjects
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sprite: Structures/Wallmounts/switch.rsi
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sprite: Structures/Wallmounts/switch.rsi
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state: on
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state: on
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- type: Rotatable
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- type: Rotatable
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@@ -133,6 +136,7 @@
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- type: Clickable
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- type: Clickable
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- type: InteractionOutline
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- type: InteractionOutline
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- type: Sprite
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- type: Sprite
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drawdepth: FloorObjects
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sprite: Structures/conveyor.rsi
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sprite: Structures/conveyor.rsi
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layers:
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layers:
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- state: switch-off
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- state: switch-off
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@@ -14,6 +14,7 @@
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- type: Clickable
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- type: Clickable
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- type: InteractionOutline
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- type: InteractionOutline
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- type: Sprite
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- type: Sprite
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drawdepth: SmallObjects
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sprite: Structures/Wallmounts/switch.rsi
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sprite: Structures/Wallmounts/switch.rsi
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state: on
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state: on
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- type: Appearance
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- type: Appearance
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@@ -51,6 +52,7 @@
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canEditLabel: true
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canEditLabel: true
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- type: TextScreenVisuals
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- type: TextScreenVisuals
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- type: Sprite
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- type: Sprite
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drawdepth: WallMountedItems
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sprite: Structures/Wallmounts/textscreen.rsi
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sprite: Structures/Wallmounts/textscreen.rsi
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state: textscreen
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state: textscreen
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noRot: true
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noRot: true
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