Rejuvenate now sets your damage state to Alive.
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@@ -58,6 +58,7 @@ namespace Content.Server.GlobalVerbs
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if (target.TryGetComponent(out IDamageableComponent damage))
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if (target.TryGetComponent(out IDamageableComponent damage))
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{
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{
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damage.Heal();
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damage.Heal();
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damage.CurrentState = DamageState.Alive;
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}
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}
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if (target.TryGetComponent(out HungerComponent hunger))
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if (target.TryGetComponent(out HungerComponent hunger))
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