Changed "Run" to "Walk" in code (#1154)
* Changed "Run" to "Walk" in code Fixes #844 * Revert "Changed "Run" to "Walk" in code" This reverts commit bf70dc7214d08c208823bccd5d3f36854d6b80de. * Changed "Run" to "Walk" in code Fixes #844
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@@ -39,7 +39,7 @@ namespace Content.Client.Input
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ghost.AddFunction(EngineKeyFunctions.MoveDown);
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ghost.AddFunction(EngineKeyFunctions.MoveDown);
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ghost.AddFunction(EngineKeyFunctions.MoveLeft);
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ghost.AddFunction(EngineKeyFunctions.MoveLeft);
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ghost.AddFunction(EngineKeyFunctions.MoveRight);
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ghost.AddFunction(EngineKeyFunctions.MoveRight);
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ghost.AddFunction(EngineKeyFunctions.Run);
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ghost.AddFunction(EngineKeyFunctions.Walk);
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ghost.AddFunction(ContentKeyFunctions.OpenContextMenu);
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ghost.AddFunction(ContentKeyFunctions.OpenContextMenu);
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common.AddFunction(ContentKeyFunctions.OpenEntitySpawnWindow);
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common.AddFunction(ContentKeyFunctions.OpenEntitySpawnWindow);
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@@ -73,9 +73,9 @@ namespace Content.Server.GameObjects.EntitySystems
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var moveDownCmdHandler = InputCmdHandler.FromDelegate(
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var moveDownCmdHandler = InputCmdHandler.FromDelegate(
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session => HandleDirChange(session, Direction.South, true),
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session => HandleDirChange(session, Direction.South, true),
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session => HandleDirChange(session, Direction.South, false));
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session => HandleDirChange(session, Direction.South, false));
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var runCmdHandler = InputCmdHandler.FromDelegate(
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var walkCmdHandler = InputCmdHandler.FromDelegate(
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session => HandleRunChange(session, false),
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session => HandleRunChange(session, true),
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session => HandleRunChange(session, true));
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session => HandleRunChange(session, false));
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var input = EntitySystemManager.GetEntitySystem<InputSystem>();
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var input = EntitySystemManager.GetEntitySystem<InputSystem>();
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@@ -84,7 +84,7 @@ namespace Content.Server.GameObjects.EntitySystems
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.Bind(EngineKeyFunctions.MoveLeft, moveLeftCmdHandler)
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.Bind(EngineKeyFunctions.MoveLeft, moveLeftCmdHandler)
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.Bind(EngineKeyFunctions.MoveRight, moveRightCmdHandler)
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.Bind(EngineKeyFunctions.MoveRight, moveRightCmdHandler)
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.Bind(EngineKeyFunctions.MoveDown, moveDownCmdHandler)
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.Bind(EngineKeyFunctions.MoveDown, moveDownCmdHandler)
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.Bind(EngineKeyFunctions.Run, runCmdHandler)
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.Bind(EngineKeyFunctions.Walk, walkCmdHandler)
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.Register<MoverSystem>();
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.Register<MoverSystem>();
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SubscribeLocalEvent<PlayerAttachSystemMessage>(PlayerAttached);
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SubscribeLocalEvent<PlayerAttachSystemMessage>(PlayerAttached);
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@@ -265,12 +265,12 @@ namespace Content.Server.GameObjects.EntitySystems
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moverComp.SetVelocityDirection(dir, state);
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moverComp.SetVelocityDirection(dir, state);
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}
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}
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private static void HandleRunChange(ICommonSession session, bool running)
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private static void HandleRunChange(ICommonSession session, bool walking)
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{
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{
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if (!TryGetAttachedComponent(session as IPlayerSession, out PlayerInputMoverComponent moverComp))
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if (!TryGetAttachedComponent(session as IPlayerSession, out PlayerInputMoverComponent moverComp))
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return;
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return;
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moverComp.Sprinting = running;
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moverComp.Sprinting = !walking;
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}
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}
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private static bool TryGetAttachedComponent<T>(IPlayerSession session, out T component)
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private static bool TryGetAttachedComponent<T>(IPlayerSession session, out T component)
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@@ -34,7 +34,7 @@ binds:
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- function: MoveDown
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- function: MoveDown
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type: State
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type: State
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key: S
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key: S
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- function: Run
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- function: Walk
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type: State
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type: State
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key: Shift
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key: Shift
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- function: ShowEscapeMenu
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- function: ShowEscapeMenu
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