- fix: Crushers and spellblade.
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@@ -554,6 +554,12 @@ public abstract partial class SharedGunSystem : EntitySystem
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Dirty(gun);
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}
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// WD EDIT
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public void SetFireMode(GunComponent gun, SelectiveFire available, SelectiveFire selected)
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{
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gun.AvailableModes = available;
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gun.SelectedMode = selected;
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}
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public void SetUseKey(GunComponent gun, bool useKey)
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{
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gun.UseKey = useKey;
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