- fix: Crushers and spellblade.
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@@ -103,6 +103,7 @@ public abstract class SharedSpellBladeSystem : EntitySystem
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var gun = EnsureComp<GunComponent>(uid);
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_gun.SetUseKey(gun, false);
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_gun.SetClumsyProof(gun, true);
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_gun.SetFireMode(gun, SelectiveFire.FullAuto, SelectiveFire.FullAuto);
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_gun.SetSound(uid, new SoundPathSpecifier("/Audio/Weapons/Guns/Gunshots/Magic/staff_healing.ogg"));
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_gun.SetFireRate(uid, 1.2f);
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var ammoProvider = EnsureComp<BasicEntityAmmoProviderComponent>(uid);
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