Even more resolve removals.
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@@ -15,6 +15,7 @@ namespace Content.Server.Radiation
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[ComponentReference(typeof(SharedRadiationPulseComponent))]
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public sealed class RadiationPulseComponent : SharedRadiationPulseComponent
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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@@ -107,11 +108,11 @@ namespace Content.Server.Radiation
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public void Update(float frameTime)
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{
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if (!Decay || (!IoCManager.Resolve<IEntityManager>().EntityExists(Owner) ? EntityLifeStage.Deleted : IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(Owner).EntityLifeStage) >= EntityLifeStage.Deleted)
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if (!Decay || (!_entMan.EntityExists(Owner) ? EntityLifeStage.Deleted : _entMan.GetComponent<MetaDataComponent>(Owner).EntityLifeStage) >= EntityLifeStage.Deleted)
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return;
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if (_duration <= 0f)
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IoCManager.Resolve<IEntityManager>().QueueDeleteEntity(Owner);
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_entMan.QueueDeleteEntity(Owner);
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_duration -= frameTime;
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}
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