Start working on those top left buttons in the UI draft.
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@@ -133,6 +133,7 @@ namespace Content.Client
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factory.RegisterIgnore("AiController");
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factory.RegisterIgnore("PlayerInputMover");
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IoCManager.Register<IGameHud, GameHud>();
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IoCManager.Register<IClientNotifyManager, ClientNotifyManager>();
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IoCManager.Register<ISharedNotifyManager, ClientNotifyManager>();
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IoCManager.Register<IClientGameTicker, ClientGameTicker>();
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@@ -198,6 +199,7 @@ namespace Content.Client
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IoCManager.Resolve<IClientGameTicker>().Initialize();
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IoCManager.Resolve<IOverlayManager>().AddOverlay(new ParallaxOverlay());
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IoCManager.Resolve<IChatManager>().Initialize();
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IoCManager.Resolve<IGameHud>().Initialize();
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}
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public override void Update(ModUpdateLevel level, float frameTime)
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