Refactor drag and drop to use a shared interface (#2012)
* WIP in progress hours * Cleanup * Fix bugle * Fix nullable error * Merge fixes * Merge fixes * Merge fixes
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@@ -18,6 +18,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Strap
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedStrapComponent))]
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public class StrapComponent : SharedStrapComponent, IInteractHand
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{
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[ComponentDependency] public readonly SpriteComponent? SpriteComponent = null;
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