Фиксы (#228)
* fix: morgues and bodybags can store more than 1 entity * fix: rename BluespaceSilo to BluespaceStorage * fix: fix felinid`s missing sound * fix: fix missing hatch airlock`s states * add: translation for hatch airlocks * add: texture localization for airlocks * add: add new word to slang.json * fix: fix wrong letter on cargo airlock`s texture * fix: fix material whitelist part one * git commit * fix: fix lathe whitelist
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@@ -45,7 +45,7 @@ public sealed partial class MaterialStorageControl : BoxContainer
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}
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var gridStorage = _entityManager.TryGetComponent<TransformComponent>(_owner, out var transformComponent) &&
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_entityManager.HasComponent<BluespaceSiloComponent>(_owner) &&
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_entityManager.HasComponent<BluespaceStorageComponent>(_owner) &&
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_entityManager.TryGetComponent<MaterialStorageComponent>(transformComponent.GridUid,
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out var materialStorageComponent) ? materialStorageComponent : null;
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