Фиксы (#228)
* fix: morgues and bodybags can store more than 1 entity * fix: rename BluespaceSilo to BluespaceStorage * fix: fix felinid`s missing sound * fix: fix missing hatch airlock`s states * add: translation for hatch airlocks * add: texture localization for airlocks * add: add new word to slang.json * fix: fix wrong letter on cargo airlock`s texture * fix: fix material whitelist part one * git commit * fix: fix lathe whitelist
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@@ -46,7 +46,7 @@ public abstract class SharedLatheSystem : EntitySystem
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var adjustedAmount = AdjustMaterial(needed, recipe.ApplyMaterialDiscount, component.MaterialUseMultiplier);
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var gridUid =
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HasComp<BluespaceSiloComponent>(uid) &&
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HasComp<BluespaceStorageComponent>(uid) &&
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TryComp<TransformComponent>(uid, out var transformComponent)
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? transformComponent.GridUid
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: null;
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