From 08534162ac6f58116c2c79224087dabcc9c01c1e Mon Sep 17 00:00:00 2001 From: Metal Gear Sloth Date: Tue, 8 Sep 2020 19:19:56 +1000 Subject: [PATCH] Fix shooting title --- .../Weapon/Ranged/Barrels/ServerRangedBarrelComponent.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Content.Server/GameObjects/Components/Weapon/Ranged/Barrels/ServerRangedBarrelComponent.cs b/Content.Server/GameObjects/Components/Weapon/Ranged/Barrels/ServerRangedBarrelComponent.cs index 01ecec0104..9fe8b67eaf 100644 --- a/Content.Server/GameObjects/Components/Weapon/Ranged/Barrels/ServerRangedBarrelComponent.cs +++ b/Content.Server/GameObjects/Components/Weapon/Ranged/Barrels/ServerRangedBarrelComponent.cs @@ -375,7 +375,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels else { projectile = - Owner.EntityManager.SpawnEntity(baseProjectile.Prototype.ID, Owner.Transform.Coordinates); + Owner.EntityManager.SpawnEntity(baseProjectile.Prototype.ID, Owner.Transform.MapPosition); } Angle projectileAngle; @@ -391,7 +391,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels var collidableComponent = projectile.GetComponent(); collidableComponent.Status = BodyStatus.InAir; - projectile.Transform.Coordinates = Owner.Transform.Coordinates; + projectile.Transform.WorldPosition = Owner.Transform.MapPosition.Position; var projectileComponent = projectile.GetComponent(); projectileComponent.IgnoreEntity(shooter);