Remove more server sprite component uses (#9963)

This commit is contained in:
Leon Friedrich
2022-07-27 04:22:49 +12:00
committed by GitHub
parent 43ec284318
commit ce24d16593
13 changed files with 38 additions and 82 deletions

View File

@@ -10,6 +10,7 @@
netsync: false
sprite: Interface/Misc/pointing.rsi
state: pointing
drawDepth: Overlays
- type: PointingArrow
duration: 4
step: 0.5

View File

@@ -9,6 +9,7 @@
- sprite: Structures/Power/Generation/PA/particle.rsi
state: particle0
shader: unshaded
map: [ "unshaded" ]
- type: Projectile
deleteOnCollide: false
soundHit:
@@ -31,3 +32,12 @@
- type: ParticleProjectile
- type: SinguloFood
# Energy is setup by the PA particle fire function.
- type: Appearance
- type: GenericVisualizer
visuals:
enum.ParticleAcceleratorVisuals.VisualState:
unshaded:
Level0: {state: particle0}
Level1: {state: particle1}
Level2: {state: particle2}
Level3: {state: particle3}