Remove more server sprite component uses (#9963)
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@@ -10,6 +10,7 @@
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netsync: false
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sprite: Interface/Misc/pointing.rsi
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state: pointing
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drawDepth: Overlays
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- type: PointingArrow
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duration: 4
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step: 0.5
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@@ -9,6 +9,7 @@
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- sprite: Structures/Power/Generation/PA/particle.rsi
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state: particle0
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shader: unshaded
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map: [ "unshaded" ]
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- type: Projectile
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deleteOnCollide: false
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soundHit:
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@@ -31,3 +32,12 @@
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- type: ParticleProjectile
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- type: SinguloFood
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# Energy is setup by the PA particle fire function.
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- type: Appearance
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- type: GenericVisualizer
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visuals:
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enum.ParticleAcceleratorVisuals.VisualState:
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unshaded:
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Level0: {state: particle0}
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Level1: {state: particle1}
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Level2: {state: particle2}
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Level3: {state: particle3}
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