Remove more server sprite component uses (#9963)
This commit is contained in:
@@ -46,14 +46,18 @@ namespace Content.Client.Buckle
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_buckled && buckle.DrawDepth.HasValue)
|
// TODO when ECSing, make this a visualizer
|
||||||
|
if (_buckled &&
|
||||||
|
LastEntityBuckledTo != null &&
|
||||||
|
EntMan.GetComponent<TransformComponent>(LastEntityBuckledTo.Value).LocalRotation.GetCardinalDir() == Direction.North &&
|
||||||
|
EntMan.TryGetComponent<SpriteComponent>(LastEntityBuckledTo, out var buckledSprite))
|
||||||
{
|
{
|
||||||
_originalDrawDepth ??= ownerSprite.DrawDepth;
|
_originalDrawDepth ??= ownerSprite.DrawDepth;
|
||||||
ownerSprite.DrawDepth = buckle.DrawDepth.Value;
|
ownerSprite.DrawDepth = buckledSprite.DrawDepth - 1;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_originalDrawDepth.HasValue && !buckle.DrawDepth.HasValue)
|
if (_originalDrawDepth.HasValue && !_buckled)
|
||||||
{
|
{
|
||||||
ownerSprite.DrawDepth = _originalDrawDepth.Value;
|
ownerSprite.DrawDepth = _originalDrawDepth.Value;
|
||||||
_originalDrawDepth = null;
|
_originalDrawDepth = null;
|
||||||
|
|||||||
@@ -99,6 +99,14 @@ namespace Content.Client.Hands
|
|||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
public override void DoDrop(EntityUid uid, Hand hand, bool doDropInteraction = true, SharedHandsComponent? hands = null)
|
||||||
|
{
|
||||||
|
base.DoDrop(uid, hand, doDropInteraction, hands);
|
||||||
|
|
||||||
|
if (TryComp(hand.HeldEntity, out SpriteComponent? sprite))
|
||||||
|
sprite.RenderOrder = EntityManager.CurrentTick.Value;
|
||||||
|
}
|
||||||
|
|
||||||
public EntityUid? GetActiveHandEntity()
|
public EntityUid? GetActiveHandEntity()
|
||||||
{
|
{
|
||||||
return TryGetPlayerHands(out var hands) ? hands.ActiveHandEntity : null;
|
return TryGetPlayerHands(out var hands) ? hands.ActiveHandEntity : null;
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Content.Client.Clickable;
|
using Content.Client.Clickable;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using Robust.Client.GameObjects;
|
||||||
using Robust.Client.Graphics;
|
using Robust.Client.Graphics;
|
||||||
using Robust.Server.GameObjects;
|
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
|
|
||||||
@@ -60,7 +60,6 @@ namespace Content.IntegrationTests.Tests
|
|||||||
{
|
{
|
||||||
var ent = serverEntManager.SpawnEntity(prototype, testMap.GridCoords);
|
var ent = serverEntManager.SpawnEntity(prototype, testMap.GridCoords);
|
||||||
serverEntManager.GetComponent<TransformComponent>(ent).WorldRotation = angle;
|
serverEntManager.GetComponent<TransformComponent>(ent).WorldRotation = angle;
|
||||||
serverEntManager.GetComponent<SpriteComponent>(ent).Scale = (scale, scale);
|
|
||||||
entity = ent;
|
entity = ent;
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -71,6 +70,8 @@ namespace Content.IntegrationTests.Tests
|
|||||||
|
|
||||||
await client.WaitPost(() =>
|
await client.WaitPost(() =>
|
||||||
{
|
{
|
||||||
|
clientEntManager.GetComponent<SpriteComponent>(entity).Scale = (scale, scale);
|
||||||
|
|
||||||
// these tests currently all assume player eye is 0
|
// these tests currently all assume player eye is 0
|
||||||
eyeManager.CurrentEye.Rotation = 0;
|
eyeManager.CurrentEye.Rotation = 0;
|
||||||
|
|
||||||
|
|||||||
@@ -1,22 +1,19 @@
|
|||||||
#nullable enable
|
#nullable enable
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Content.IntegrationTests;
|
using Content.IntegrationTests;
|
||||||
using Content.Shared.CCVar;
|
|
||||||
using Robust.Client.GameObjects;
|
using Robust.Client.GameObjects;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
using Robust.Server.Player;
|
using Robust.Server.Player;
|
||||||
using Robust.Shared;
|
|
||||||
using Robust.Shared.Log;
|
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
using Robust.Shared.Maths;
|
using Robust.Shared.Maths;
|
||||||
using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
|
||||||
using SixLabors.ImageSharp;
|
using SixLabors.ImageSharp;
|
||||||
using SixLabors.ImageSharp.PixelFormats;
|
using SixLabors.ImageSharp.PixelFormats;
|
||||||
using SixLabors.ImageSharp.Processing;
|
using SixLabors.ImageSharp.Processing;
|
||||||
using SpriteComponent = Robust.Server.GameObjects.SpriteComponent;
|
using SpriteComponent = Robust.Client.GameObjects.SpriteComponent;
|
||||||
|
|
||||||
namespace Content.MapRenderer.Painters
|
namespace Content.MapRenderer.Painters
|
||||||
{
|
{
|
||||||
@@ -40,7 +37,7 @@ namespace Content.MapRenderer.Painters
|
|||||||
|
|
||||||
await client.WaitPost(() =>
|
await client.WaitPost(() =>
|
||||||
{
|
{
|
||||||
if (cEntityManager.TryGetComponent(cPlayerManager.LocalPlayer!.ControlledEntity!, out Robust.Client.GameObjects.SpriteComponent? sprite))
|
if (cEntityManager.TryGetComponent(cPlayerManager.LocalPlayer!.ControlledEntity!, out SpriteComponent? sprite))
|
||||||
{
|
{
|
||||||
sprite.Visible = false;
|
sprite.Visible = false;
|
||||||
}
|
}
|
||||||
@@ -49,14 +46,6 @@ namespace Content.MapRenderer.Painters
|
|||||||
var sEntityManager = server.ResolveDependency<IServerEntityManager>();
|
var sEntityManager = server.ResolveDependency<IServerEntityManager>();
|
||||||
var sPlayerManager = server.ResolveDependency<IPlayerManager>();
|
var sPlayerManager = server.ResolveDependency<IPlayerManager>();
|
||||||
|
|
||||||
await server.WaitPost(() =>
|
|
||||||
{
|
|
||||||
if (sEntityManager.TryGetComponent(sPlayerManager.ServerSessions.Single().AttachedEntity!, out SpriteComponent? sprite))
|
|
||||||
{
|
|
||||||
sprite.Visible = false;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
await PoolManager.RunTicksSync(pairTracker.Pair, 10);
|
await PoolManager.RunTicksSync(pairTracker.Pair, 10);
|
||||||
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
|
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
|
||||||
|
|
||||||
|
|||||||
@@ -356,16 +356,7 @@ namespace Content.Server.Buckle.Components
|
|||||||
|
|
||||||
public override ComponentState GetComponentState()
|
public override ComponentState GetComponentState()
|
||||||
{
|
{
|
||||||
int? drawDepth = null;
|
return new BuckleComponentState(Buckled, LastEntityBuckledTo, DontCollide);
|
||||||
|
|
||||||
if (BuckledTo != null &&
|
|
||||||
EntMan.GetComponent<TransformComponent>(BuckledTo.Owner).LocalRotation.GetCardinalDir() == Direction.North &&
|
|
||||||
EntMan.TryGetComponent<SpriteComponent>(BuckledTo.Owner, out var spriteComponent))
|
|
||||||
{
|
|
||||||
drawDepth = spriteComponent.DrawDepth - 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
return new BuckleComponentState(Buckled, drawDepth, LastEntityBuckledTo, DontCollide);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -112,9 +112,6 @@ namespace Content.Server.Hands.Systems
|
|||||||
|
|
||||||
// update gui of anyone stripping this entity.
|
// update gui of anyone stripping this entity.
|
||||||
_strippableSystem.SendUpdate(uid);
|
_strippableSystem.SendUpdate(uid);
|
||||||
|
|
||||||
if (TryComp(hand.HeldEntity, out SpriteComponent? sprite))
|
|
||||||
sprite.RenderOrder = EntityManager.CurrentTick.Value;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void DoPickup(EntityUid uid, Hand hand, EntityUid entity, SharedHandsComponent? hands = null)
|
public override void DoPickup(EntityUid uid, Hand hand, EntityUid entity, SharedHandsComponent? hands = null)
|
||||||
|
|||||||
@@ -2,7 +2,6 @@ using Content.Server.Projectiles;
|
|||||||
using Content.Server.Projectiles.Components;
|
using Content.Server.Projectiles.Components;
|
||||||
using Content.Server.Singularity.Components;
|
using Content.Server.Singularity.Components;
|
||||||
using Content.Shared.Singularity.Components;
|
using Content.Shared.Singularity.Components;
|
||||||
using Robust.Server.GameObjects;
|
|
||||||
using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
|
||||||
|
|
||||||
namespace Content.Server.ParticleAccelerator.Components
|
namespace Content.Server.ParticleAccelerator.Components
|
||||||
@@ -49,24 +48,12 @@ namespace Content.Server.ParticleAccelerator.Components
|
|||||||
};
|
};
|
||||||
singuloFoodComponent.Energy = 10 * multiplier;
|
singuloFoodComponent.Energy = 10 * multiplier;
|
||||||
|
|
||||||
var suffix = state switch
|
if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
|
||||||
{
|
{
|
||||||
ParticleAcceleratorPowerState.Level0 => "0",
|
appearance.SetData(ParticleAcceleratorVisuals.VisualState, state);
|
||||||
ParticleAcceleratorPowerState.Level1 => "1",
|
|
||||||
ParticleAcceleratorPowerState.Level2 => "2",
|
|
||||||
ParticleAcceleratorPowerState.Level3 => "3",
|
|
||||||
_ => "0"
|
|
||||||
};
|
|
||||||
|
|
||||||
if (!_entMan.TryGetComponent<SpriteComponent?>(Owner, out var spriteComponent))
|
|
||||||
{
|
|
||||||
Logger.Error("ParticleProjectile tried firing, but it was spawned without a SpriteComponent");
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
spriteComponent.LayerSetState(0, $"particle{suffix}");
|
|
||||||
|
|
||||||
physicsComponent
|
physicsComponent.LinearVelocity = angle.ToWorldVec() * 20f;
|
||||||
.LinearVelocity = angle.ToWorldVec() * 20f;
|
|
||||||
|
|
||||||
_entMan.GetComponent<TransformComponent>(Owner).LocalRotation = angle;
|
_entMan.GetComponent<TransformComponent>(Owner).LocalRotation = angle;
|
||||||
Timer.Spawn(3000, () => _entMan.DeleteEntity(Owner));
|
Timer.Spawn(3000, () => _entMan.DeleteEntity(Owner));
|
||||||
|
|||||||
@@ -53,16 +53,6 @@ namespace Content.Server.Pointing.Components
|
|||||||
[DataField("rogue")]
|
[DataField("rogue")]
|
||||||
public bool Rogue = false;
|
public bool Rogue = false;
|
||||||
|
|
||||||
protected override void Startup()
|
|
||||||
{
|
|
||||||
base.Startup();
|
|
||||||
|
|
||||||
if (_entMan.TryGetComponent(Owner, out SpriteComponent? sprite))
|
|
||||||
{
|
|
||||||
sprite.DrawDepth = (int) DrawDepth.Overlays;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Update(float frameTime)
|
public void Update(float frameTime)
|
||||||
{
|
{
|
||||||
var movement = _speed * frameTime * (_up ? 1 : -1);
|
var movement = _speed * frameTime * (_up ? 1 : -1);
|
||||||
|
|||||||
@@ -17,21 +17,6 @@ namespace Content.Server.Pointing.EntitySystems
|
|||||||
[Dependency] private readonly IRobustRandom _random = default!;
|
[Dependency] private readonly IRobustRandom _random = default!;
|
||||||
[Dependency] private readonly ExplosionSystem _explosion = default!;
|
[Dependency] private readonly ExplosionSystem _explosion = default!;
|
||||||
|
|
||||||
public override void Initialize()
|
|
||||||
{
|
|
||||||
base.Initialize();
|
|
||||||
|
|
||||||
SubscribeLocalEvent<RoguePointingArrowComponent, ComponentStartup>(OnStartup);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnStartup(EntityUid uid, RoguePointingArrowComponent component, ComponentStartup args)
|
|
||||||
{
|
|
||||||
if (EntityManager.TryGetComponent(uid, out SpriteComponent? sprite))
|
|
||||||
{
|
|
||||||
sprite.DrawDepth = (int) DrawDepth.Overlays;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private EntityUid? RandomNearbyPlayer(EntityUid uid, RoguePointingArrowComponent? component = null, TransformComponent? transform = null)
|
private EntityUid? RandomNearbyPlayer(EntityUid uid, RoguePointingArrowComponent? component = null, TransformComponent? transform = null)
|
||||||
{
|
{
|
||||||
if (!Resolve(uid, ref component, ref transform))
|
if (!Resolve(uid, ref component, ref transform))
|
||||||
|
|||||||
@@ -157,11 +157,6 @@ namespace Content.Server.Sandbox
|
|||||||
void UpgradeId(EntityUid id)
|
void UpgradeId(EntityUid id)
|
||||||
{
|
{
|
||||||
_access.TrySetTags(id, allAccess);
|
_access.TrySetTags(id, allAccess);
|
||||||
|
|
||||||
if (TryComp<SpriteComponent>(id, out var sprite))
|
|
||||||
{
|
|
||||||
sprite.LayerSetState(0, "gold");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
EntityUid CreateFreshId()
|
EntityUid CreateFreshId()
|
||||||
|
|||||||
@@ -70,10 +70,9 @@ namespace Content.Shared.Buckle.Components
|
|||||||
[Serializable, NetSerializable]
|
[Serializable, NetSerializable]
|
||||||
public sealed class BuckleComponentState : ComponentState
|
public sealed class BuckleComponentState : ComponentState
|
||||||
{
|
{
|
||||||
public BuckleComponentState(bool buckled, int? drawDepth, EntityUid? lastEntityBuckledTo, bool dontCollide)
|
public BuckleComponentState(bool buckled, EntityUid? lastEntityBuckledTo, bool dontCollide)
|
||||||
{
|
{
|
||||||
Buckled = buckled;
|
Buckled = buckled;
|
||||||
DrawDepth = drawDepth;
|
|
||||||
LastEntityBuckledTo = lastEntityBuckledTo;
|
LastEntityBuckledTo = lastEntityBuckledTo;
|
||||||
DontCollide = dontCollide;
|
DontCollide = dontCollide;
|
||||||
}
|
}
|
||||||
@@ -81,7 +80,6 @@ namespace Content.Shared.Buckle.Components
|
|||||||
public bool Buckled { get; }
|
public bool Buckled { get; }
|
||||||
public EntityUid? LastEntityBuckledTo { get; }
|
public EntityUid? LastEntityBuckledTo { get; }
|
||||||
public bool DontCollide { get; }
|
public bool DontCollide { get; }
|
||||||
public int? DrawDepth;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public sealed class BuckleChangeEvent : EntityEventArgs
|
public sealed class BuckleChangeEvent : EntityEventArgs
|
||||||
|
|||||||
@@ -10,6 +10,7 @@
|
|||||||
netsync: false
|
netsync: false
|
||||||
sprite: Interface/Misc/pointing.rsi
|
sprite: Interface/Misc/pointing.rsi
|
||||||
state: pointing
|
state: pointing
|
||||||
|
drawDepth: Overlays
|
||||||
- type: PointingArrow
|
- type: PointingArrow
|
||||||
duration: 4
|
duration: 4
|
||||||
step: 0.5
|
step: 0.5
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
- sprite: Structures/Power/Generation/PA/particle.rsi
|
- sprite: Structures/Power/Generation/PA/particle.rsi
|
||||||
state: particle0
|
state: particle0
|
||||||
shader: unshaded
|
shader: unshaded
|
||||||
|
map: [ "unshaded" ]
|
||||||
- type: Projectile
|
- type: Projectile
|
||||||
deleteOnCollide: false
|
deleteOnCollide: false
|
||||||
soundHit:
|
soundHit:
|
||||||
@@ -31,3 +32,12 @@
|
|||||||
- type: ParticleProjectile
|
- type: ParticleProjectile
|
||||||
- type: SinguloFood
|
- type: SinguloFood
|
||||||
# Energy is setup by the PA particle fire function.
|
# Energy is setup by the PA particle fire function.
|
||||||
|
- type: Appearance
|
||||||
|
- type: GenericVisualizer
|
||||||
|
visuals:
|
||||||
|
enum.ParticleAcceleratorVisuals.VisualState:
|
||||||
|
unshaded:
|
||||||
|
Level0: {state: particle0}
|
||||||
|
Level1: {state: particle1}
|
||||||
|
Level2: {state: particle2}
|
||||||
|
Level3: {state: particle3}
|
||||||
|
|||||||
Reference in New Issue
Block a user