replacing sound (collection) names with SoundSpecifier - part 1
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@@ -1,5 +1,6 @@
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using Content.Shared.ActionBlocker;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Sound;
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using Content.Shared.Verbs;
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using Content.Shared.Whitelist;
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using Robust.Shared.Containers;
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@@ -24,7 +25,7 @@ namespace Content.Server.Cabinet
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("doorSound")]
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public string? DoorSound { get; set; }
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public SoundSpecifier DoorSound { get; set; } = default!;
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/// <summary>
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/// The prototype that should be spawned inside the cabinet when it is map initialized.
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@@ -1,4 +1,4 @@
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using Content.Server.Hands.Components;
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using Content.Server.Hands.Components;
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using Content.Server.Items;
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using Content.Shared.Audio;
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using Content.Shared.Cabinet;
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@@ -146,8 +146,10 @@ namespace Content.Server.Cabinet
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private static void ClickLatchSound(ItemCabinetComponent comp)
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{
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if (comp.DoorSound == null) return;
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SoundSystem.Play(Filter.Pvs(comp.Owner), comp.DoorSound, comp.Owner, AudioHelpers.WithVariation(0.15f));
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if(comp.DoorSound.TryGetSound(out var doorSound))
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{
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SoundSystem.Play(Filter.Pvs(comp.Owner), doorSound, comp.Owner, AudioHelpers.WithVariation(0.15f));
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}
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}
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}
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