replacing sound (collection) names with SoundSpecifier - part 1
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@@ -13,6 +13,7 @@ using Content.Shared.Kitchen.Components;
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using Content.Shared.Notification;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Random.Helpers;
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using Content.Shared.Sound;
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using Content.Shared.Tag;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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@@ -67,6 +68,9 @@ namespace Content.Server.Kitchen.Components
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//YAML serialization vars
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[ViewVariables(VVAccess.ReadWrite)] [DataField("chamberCapacity")] private int _storageCap = 16;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("workTime")] private int _workTime = 3500; //3.5 seconds, completely arbitrary for now.
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[DataField("clickSound")] private SoundSpecifier _clickSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
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[DataField("grindSound")] private SoundSpecifier _grindSound = new SoundPathSpecifier("/Audio/Machines/blender.ogg");
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[DataField("juiceSound")] private SoundSpecifier _juiceSound = new SoundPathSpecifier("/Audio/Machines/juicer.ogg");
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protected override void Initialize()
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{
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@@ -163,7 +167,8 @@ namespace Content.Server.Kitchen.Components
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private void ClickSound()
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{
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/machine_switch.ogg", Owner, AudioParams.Default.WithVolume(-2f));
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if(_clickSound.TryGetSound(out var sound))
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SoundSystem.Play(Filter.Pvs(Owner), sound, Owner, AudioParams.Default.WithVolume(-2f));
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}
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private void SetAppearance()
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@@ -327,7 +332,8 @@ namespace Content.Server.Kitchen.Components
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switch (program)
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{
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case GrinderProgram.Grind:
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/blender.ogg", Owner, AudioParams.Default);
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if(_grindSound.TryGetSound(out var grindSound))
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SoundSystem.Play(Filter.Pvs(Owner), grindSound, Owner, AudioParams.Default);
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//Get each item inside the chamber and get the reagents it contains. Transfer those reagents to the beaker, given we have one in.
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Owner.SpawnTimer(_workTime, (Action) (() =>
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{
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@@ -348,7 +354,8 @@ namespace Content.Server.Kitchen.Components
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break;
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case GrinderProgram.Juice:
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Machines/juicer.ogg", Owner, AudioParams.Default);
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if(_juiceSound.TryGetSound(out var juiceSound))
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SoundSystem.Play(Filter.Pvs(Owner), juiceSound, Owner, AudioParams.Default);
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Owner.SpawnTimer(_workTime, (Action) (() =>
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{
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foreach (var item in _chamber.ContainedEntities.ToList())
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