replacing sound (collection) names with SoundSpecifier - part 1
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@@ -1,5 +1,6 @@
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using System;
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using Content.Shared.Radiation;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -57,7 +58,7 @@ namespace Content.Server.Radiation
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}
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}
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[DataField("sound")] public string? Sound { get; set; } = "/Audio/Weapons/Guns/Gunshots/laser3.ogg";
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[DataField("sound")] public SoundSpecifier Sound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/Guns/Gunshots/laser3.ogg");
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[DataField("range")]
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public override float Range
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@@ -92,8 +93,8 @@ namespace Content.Server.Radiation
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_endTime = currentTime + TimeSpan.FromSeconds(_duration);
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}
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if(!string.IsNullOrEmpty(Sound))
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SoundSystem.Play(Filter.Pvs(Owner), Sound, Owner.Transform.Coordinates);
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if(Sound.TryGetSound(out var sound))
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SoundSystem.Play(Filter.Pvs(Owner), sound, Owner.Transform.Coordinates);
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Dirty();
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}
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