replacing sound (collection) names with SoundSpecifier - part 1

This commit is contained in:
Galactic Chimp
2021-07-10 17:35:33 +02:00
parent 4500b66f28
commit ce3c59e0e6
131 changed files with 934 additions and 587 deletions

View File

@@ -1,5 +1,6 @@
using System;
using Content.Shared.Radiation;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -57,7 +58,7 @@ namespace Content.Server.Radiation
}
}
[DataField("sound")] public string? Sound { get; set; } = "/Audio/Weapons/Guns/Gunshots/laser3.ogg";
[DataField("sound")] public SoundSpecifier Sound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/Guns/Gunshots/laser3.ogg");
[DataField("range")]
public override float Range
@@ -92,8 +93,8 @@ namespace Content.Server.Radiation
_endTime = currentTime + TimeSpan.FromSeconds(_duration);
}
if(!string.IsNullOrEmpty(Sound))
SoundSystem.Play(Filter.Pvs(Owner), Sound, Owner.Transform.Coordinates);
if(Sound.TryGetSound(out var sound))
SoundSystem.Play(Filter.Pvs(Owner), sound, Owner.Transform.Coordinates);
Dirty();
}