replacing sound (collection) names with SoundSpecifier - part 1
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@@ -1,5 +1,6 @@
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using System.Linq;
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using Content.Shared.Radiation;
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using Content.Shared.Sound;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -19,7 +20,7 @@ namespace Content.Server.Radiation
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bool decay = true,
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float minPulseLifespan = 0.8f,
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float maxPulseLifespan = 2.5f,
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string? sound = null)
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SoundSpecifier sound = default!)
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{
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var radiationEntity = EntityManager.SpawnEntity(RadiationPrototype, coordinates);
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var radiation = radiationEntity.GetComponent<RadiationPulseComponent>();
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