replacing sound (collection) names with SoundSpecifier - part 1

This commit is contained in:
Galactic Chimp
2021-07-10 17:35:33 +02:00
parent 4500b66f28
commit ce3c59e0e6
131 changed files with 934 additions and 587 deletions

View File

@@ -1,5 +1,6 @@
using System.Linq;
using Content.Shared.Radiation;
using Content.Shared.Sound;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -19,7 +20,7 @@ namespace Content.Server.Radiation
bool decay = true,
float minPulseLifespan = 0.8f,
float maxPulseLifespan = 2.5f,
string? sound = null)
SoundSpecifier sound = default!)
{
var radiationEntity = EntityManager.SpawnEntity(RadiationPrototype, coordinates);
var radiation = radiationEntity.GetComponent<RadiationPulseComponent>();