replacing sound (collection) names with SoundSpecifier - part 1

This commit is contained in:
Galactic Chimp
2021-07-10 17:35:33 +02:00
parent 4500b66f28
commit ce3c59e0e6
131 changed files with 934 additions and 587 deletions

View File

@@ -10,6 +10,7 @@ using Content.Shared.Interaction;
using Content.Shared.Notification;
using Content.Shared.Notification.Managers;
using Content.Shared.Singularity.Components;
using Content.Shared.Sound;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
@@ -56,7 +57,7 @@ namespace Content.Server.Singularity.Components
[ViewVariables(VVAccess.ReadWrite)] private int _fireShotCounter;
[ViewVariables(VVAccess.ReadWrite)] [DataField("fireSound")] private string _fireSound = "/Audio/Weapons/emitter.ogg";
[ViewVariables(VVAccess.ReadWrite)] [DataField("fireSound")] private SoundSpecifier _fireSound = new SoundPathSpecifier("/Audio/Weapons/emitter.ogg");
[ViewVariables(VVAccess.ReadWrite)] [DataField("boltType")] private string _boltType = "EmitterBolt";
[ViewVariables(VVAccess.ReadWrite)] [DataField("powerUseActive")] private int _powerUseActive = 500;
[ViewVariables(VVAccess.ReadWrite)] [DataField("fireBurstSize")] private int _fireBurstSize = 3;
@@ -227,8 +228,9 @@ namespace Content.Server.Singularity.Components
// TODO: Move to projectile's code.
Timer.Spawn(3000, () => projectile.Delete());
SoundSystem.Play(Filter.Pvs(Owner), _fireSound, Owner,
AudioHelpers.WithVariation(Variation).WithVolume(Volume).WithMaxDistance(Distance));
if(_fireSound.TryGetSound(out var fireSound))
SoundSystem.Play(Filter.Pvs(Owner), fireSound, Owner,
AudioHelpers.WithVariation(Variation).WithVolume(Volume).WithMaxDistance(Distance));
}
private void UpdateAppearance()

View File

@@ -1,6 +1,7 @@
#nullable enable
using Content.Shared.Singularity;
using Content.Shared.Singularity.Components;
using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
@@ -8,6 +9,7 @@ using Robust.Shared.Physics.Collision;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
@@ -69,6 +71,10 @@ namespace Content.Server.Singularity.Components
private IPlayingAudioStream? _playingSound;
[DataField("singularityFormingSound")] private SoundSpecifier _singularityFormingSound = new SoundPathSpecifier("/Audio/Effects/singularity_form.ogg");
[DataField("singularitySound")] private SoundSpecifier _singularitySound = new SoundPathSpecifier("/Audio/Effects/singularity.ogg");
[DataField("singularityCollapsingSound")] private SoundSpecifier _singularityCollapsingSound = new SoundPathSpecifier("/Audio/Effects/singularity_collapse.ogg");
public override ComponentState GetComponentState(ICommonSession player)
{
return new SingularityComponentState(Level);
@@ -84,8 +90,9 @@ namespace Content.Server.Singularity.Components
audioParams.Loop = true;
audioParams.MaxDistance = 20f;
audioParams.Volume = 5;
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/singularity_form.ogg", Owner);
Timer.Spawn(5200,() => _playingSound = SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/singularity.ogg", Owner, audioParams));
if(_singularityFormingSound.TryGetSound(out var singuloFormingSound))
SoundSystem.Play(Filter.Pvs(Owner), singuloFormingSound, Owner);
Timer.Spawn(5200,() => _playingSound = SoundSystem.Play(Filter.Pvs(Owner), _singularitySound.GetSound(), Owner, audioParams));
_singularitySystem.ChangeSingularityLevel(this, 1);
}
@@ -138,7 +145,8 @@ namespace Content.Server.Singularity.Components
protected override void OnRemove()
{
_playingSound?.Stop();
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Effects/singularity_collapse.ogg", Owner.Transform.Coordinates);
if(_singularityCollapsingSound.TryGetSound(out var singuloCollapseSound))
SoundSystem.Play(Filter.Pvs(Owner), singuloCollapseSound, Owner.Transform.Coordinates);
base.OnRemove();
}
}