replacing sound (collection) names with SoundSpecifier - part 1
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@@ -5,6 +5,7 @@ using Content.Shared.Audio;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Maps;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -25,6 +26,8 @@ namespace Content.Server.Tiles
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[DataField("outputs", customTypeSerializer:typeof(PrototypeIdListSerializer<ContentTileDefinition>))]
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private List<string>? _outputTiles;
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[DataField("placeTileSound")] SoundSpecifier _placeTileSound = new SoundPathSpecifier("/Audio/Items/genhit.ogg");
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protected override void Initialize()
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{
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base.Initialize();
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@@ -46,8 +49,9 @@ namespace Content.Server.Tiles
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private void PlaceAt(IMapGrid mapGrid, EntityCoordinates location, ushort tileId, float offset = 0)
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{
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mapGrid.SetTile(location.Offset(new Vector2(offset, offset)), new Robust.Shared.Map.Tile(tileId));
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SoundSystem.Play(Filter.Pvs(location), "/Audio/Items/genhit.ogg", location, AudioHelpers.WithVariation(0.125f));
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mapGrid.SetTile(location.Offset(new Vector2(offset, offset)), new Tile(tileId));
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if(_placeTileSound.TryGetSound(out var sound))
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SoundSystem.Play(Filter.Pvs(location), sound, location, AudioHelpers.WithVariation(0.125f));
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}
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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