replacing sound (collection) names with SoundSpecifier - part 1

This commit is contained in:
Galactic Chimp
2021-07-10 17:35:33 +02:00
parent 4500b66f28
commit ce3c59e0e6
131 changed files with 934 additions and 587 deletions

View File

@@ -1,5 +1,6 @@
using System;
using Content.Shared.Damage;
using Content.Shared.Sound;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
@@ -13,11 +14,11 @@ namespace Content.Server.Weapon.Melee.Components
[ViewVariables(VVAccess.ReadWrite)]
[DataField("hitSound")]
public string HitSound { get; set; } = "/Audio/Weapons/genhit1.ogg";
public SoundSpecifier HitSound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/genhit1.ogg");
[ViewVariables(VVAccess.ReadWrite)]
[DataField("missSound")]
public string MissSound { get; set; } = "/Audio/Weapons/punchmiss.ogg";
public SoundSpecifier MissSound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/punchmiss.ogg");
[ViewVariables]
[DataField("arcCooldownTime")]