replacing sound (collection) names with SoundSpecifier - part 1
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@@ -1,5 +1,6 @@
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using System;
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using Content.Shared.Damage;
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using Content.Shared.Sound;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -13,11 +14,11 @@ namespace Content.Server.Weapon.Melee.Components
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("hitSound")]
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public string HitSound { get; set; } = "/Audio/Weapons/genhit1.ogg";
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public SoundSpecifier HitSound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/genhit1.ogg");
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("missSound")]
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public string MissSound { get; set; } = "/Audio/Weapons/punchmiss.ogg";
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public SoundSpecifier MissSound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/punchmiss.ogg");
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[ViewVariables]
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[DataField("arcCooldownTime")]
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