replacing sound (collection) names with SoundSpecifier - part 1
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@@ -91,12 +91,14 @@ namespace Content.Server.Weapon.Melee
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damageableComponent.ChangeDamage(comp.DamageType, comp.Damage, false, owner);
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}
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SoundSystem.Play(Filter.Pvs(owner), comp.HitSound, target);
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if(comp.HitSound.TryGetSound(out var hitSound))
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SoundSystem.Play(Filter.Pvs(owner), hitSound, target);
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}
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}
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else
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{
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SoundSystem.Play(Filter.Pvs(owner), comp.MissSound, args.User);
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if(comp.MissSound.TryGetSound(out var missSound))
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SoundSystem.Play(Filter.Pvs(owner), missSound, args.User);
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return;
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}
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@@ -146,11 +148,13 @@ namespace Content.Server.Weapon.Melee
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{
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if (entities.Count != 0)
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{
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SoundSystem.Play(Filter.Pvs(owner), comp.HitSound, entities.First().Transform.Coordinates);
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if(comp.HitSound.TryGetSound(out var hitSound))
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SoundSystem.Play(Filter.Pvs(owner), hitSound, entities.First().Transform.Coordinates);
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}
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else
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{
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SoundSystem.Play(Filter.Pvs(owner), comp.MissSound, args.User.Transform.Coordinates);
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if(comp.MissSound.TryGetSound(out var missSound))
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SoundSystem.Play(Filter.Pvs(owner), missSound, args.User.Transform.Coordinates);
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}
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foreach (var entity in hitEntities)
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