replacing sound (collection) names with SoundSpecifier - part 1
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using Content.Shared.EffectBlocker;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -18,7 +19,7 @@ namespace Content.Shared.Standing
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("downSoundCollection")]
|
||||
public string? DownSoundCollection { get; } = "BodyFall";
|
||||
public SoundSpecifier DownSoundCollection { get; } = new SoundCollectionSpecifier("BodyFall");
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("standing")]
|
||||
|
||||
@@ -62,12 +62,9 @@ namespace Content.Shared.Standing
|
||||
}
|
||||
|
||||
// Currently shit is only downed by server but when it's predicted we can probably only play this on server / client
|
||||
var sound = component.DownSoundCollection;
|
||||
|
||||
if (playSound && !string.IsNullOrEmpty(sound))
|
||||
if (playSound && component.DownSoundCollection.TryGetSound(out var sound))
|
||||
{
|
||||
var file = AudioHelpers.GetRandomFileFromSoundCollection(sound);
|
||||
SoundSystem.Play(Filter.Pvs(entity), file, entity, AudioHelpers.WithVariation(0.25f));
|
||||
SoundSystem.Play(Filter.Pvs(entity), sound, entity, AudioHelpers.WithVariation(0.25f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user