replacing sound (collection) names with SoundSpecifier - part 1
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@@ -10,7 +10,8 @@
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netsync: false
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state: extinguisher_closed
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- type: ItemCabinet
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doorSound: /Audio/Machines/machine_switch.ogg
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doorSound:
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path: /Audio/Machines/machine_switch.ogg
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whitelist:
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components:
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- FireExtinguisher
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@@ -10,7 +10,8 @@
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netsync: false
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state: cabinet-filled-closed
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- type: ItemCabinet
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doorSound: /Audio/Machines/machine_switch.ogg
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doorSound:
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path: /Audio/Machines/machine_switch.ogg
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whitelist:
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tags:
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- FireAxe
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@@ -21,7 +21,8 @@
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Quantity: 100
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- type: ItemCooldown
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- type: Spray
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spraySound: /Audio/Effects/extinguish.ogg
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spraySound:
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path: /Audio/Effects/extinguish.ogg
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sprayedPrototype: ExtinguisherSpray
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hasSafety: true
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vaporAmount: 3
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@@ -21,7 +21,8 @@
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- type: Spray
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transferAmount: 10
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sprayVelocity: 2
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spraySound: /Audio/Effects/spray2.ogg
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spraySound:
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path: /Audio/Effects/spray2.ogg
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- type: entity
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name: spray bottle
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@@ -102,7 +102,8 @@
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ammoVelocity: 20
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caliber: Energy
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- type: Projectile
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soundHitSpecies: "/Audio/Weapons/Guns/Hits/taser_hit.ogg"
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soundHit:
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path: "/Audio/Weapons/Guns/Hits/taser_hit.ogg"
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damages:
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Heat: 5
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- type: StunnableProjectile
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