Fix dragon devour and reduce time significantly (#8921)

This commit is contained in:
metalgearsloth
2022-06-17 17:02:35 +10:00
committed by GitHub
parent c3fa06ae45
commit ce715a2851
2 changed files with 6 additions and 2 deletions

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@@ -45,8 +45,11 @@ namespace Content.Server.Dragon
/// NOTE: original intended design was to increase this proportionally with damage thresholds, but those proved quite difficult to get consistently. right now it devours the structure at a fixed timer.
/// </remarks>
/// </summary>
[DataField("structureDevourTime")]
public float StructureDevourTime = 10f;
[DataField("devourTime")]
public float DevourTime = 15f;
public float DevourTime = 2f;
[DataField("spawnCount")] public int SpawnsLeft = 2;