fix
This commit is contained in:
@@ -18,8 +18,6 @@ public sealed partial class WeaponModulesVisuals : VisualizerSystem<WeaponModule
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if(args.Sprite == null)
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if(args.Sprite == null)
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return;
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return;
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args.Sprite.LayerSetVisible(ModuleVisualState.Module, false);
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if (AppearanceSystem.TryGetData<string>(uid, ModuleVisualState.Module, out var module, args.Component) && module.Length != 0 && module != "none")
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if (AppearanceSystem.TryGetData<string>(uid, ModuleVisualState.Module, out var module, args.Component) && module.Length != 0 && module != "none")
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{
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{
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args.Sprite.LayerSetState(ModuleVisualState.Module, module);
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args.Sprite.LayerSetState(ModuleVisualState.Module, module);
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@@ -70,9 +70,12 @@ public sealed class WeaponModulesSystem : EntitySystem
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weaponModulesComponent.Modules.Add(module);
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weaponModulesComponent.Modules.Add(module);
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if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
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if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
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if (!TryComp<GunComponent>(weapon, out var gunComp)) return;
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component.OldProjectileSpeed = gunComp.ProjectileSpeed;
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_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "laser", appearanceComponent);
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_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "laser", appearanceComponent);
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_gunSystem.setProjectileSpeed(weapon, 35.5F);
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_gunSystem.SetProjectileSpeed(weapon, component.OldProjectileSpeed + 15F);
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}
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}
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private void FlameHiderModuleOnInsert(EntityUid module, FlameHiderModuleComponent component, EntGotInsertedIntoContainerMessage args)
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private void FlameHiderModuleOnInsert(EntityUid module, FlameHiderModuleComponent component, EntGotInsertedIntoContainerMessage args)
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@@ -111,7 +114,7 @@ public sealed class WeaponModulesSystem : EntitySystem
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_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "silencer", appearanceComponent);
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_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "silencer", appearanceComponent);
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weaponModulesComponent.UseEffect = true;
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weaponModulesComponent.UseEffect = true;
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_gunSystem.setSound(weapon, component.NewSoundGunshot);
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_gunSystem.SetSound(weapon, component.NewSoundGunshot);
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Dirty(module, weaponModulesComponent);
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Dirty(module, weaponModulesComponent);
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}
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}
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@@ -129,8 +132,12 @@ public sealed class WeaponModulesSystem : EntitySystem
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if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
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if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
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if (!TryComp<GunComponent>(weapon, out var gunComp)) return;
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component.OldFireRate = gunComp.FireRate;
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_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "accelerator", appearanceComponent);
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_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "accelerator", appearanceComponent);
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_gunSystem.setFireRate(weapon, 7.5F);
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_gunSystem.SetFireRate(weapon, component.OldFireRate + 2F);
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}
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}
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#endregion
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#endregion
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@@ -168,7 +175,7 @@ public sealed class WeaponModulesSystem : EntitySystem
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if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
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if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
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_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "none", appearanceComponent);
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_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "none", appearanceComponent);
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_gunSystem.setProjectileSpeed(weapon, 25F);
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_gunSystem.SetProjectileSpeed(weapon, component.OldProjectileSpeed);
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}
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}
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private void FlameHiderModuleOnEject(EntityUid module, FlameHiderModuleComponent component, EntGotRemovedFromContainerMessage args)
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private void FlameHiderModuleOnEject(EntityUid module, FlameHiderModuleComponent component, EntGotRemovedFromContainerMessage args)
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@@ -204,7 +211,7 @@ public sealed class WeaponModulesSystem : EntitySystem
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_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "none", appearanceComponent);
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_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "none", appearanceComponent);
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weaponModulesComponent.UseEffect = false;
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weaponModulesComponent.UseEffect = false;
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_gunSystem.setSound(weapon, component.OldSoundGunshot!);
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_gunSystem.SetSound(weapon, component.OldSoundGunshot!);
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Dirty(module, weaponModulesComponent);
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Dirty(module, weaponModulesComponent);
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}
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}
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@@ -222,7 +229,7 @@ public sealed class WeaponModulesSystem : EntitySystem
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if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
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if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
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_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "none", appearanceComponent);
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_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "none", appearanceComponent);
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_gunSystem.setFireRate(weapon, component.OldFireRate);
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_gunSystem.SetFireRate(weapon, component.OldFireRate);
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}
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}
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#endregion
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#endregion
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@@ -539,26 +539,32 @@ public abstract partial class SharedGunSystem : EntitySystem
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Dirty(gun);
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Dirty(gun);
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}
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}
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// WD EDIT
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// WD EDIT
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public void setProjectileSpeed(EntityUid weapon, float projectileSpeed)
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public void SetProjectileSpeed(EntityUid weapon, float projectileSpeed)
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{
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{
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TryComp<GunComponent>(weapon, out var gunComponent);
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if(!TryComp<GunComponent>(weapon, out var gunComponent))
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gunComponent!.ProjectileSpeed = projectileSpeed;
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return;
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gunComponent.ProjectileSpeed = projectileSpeed;
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RefreshModifiers(weapon);
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RefreshModifiers(weapon);
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}
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}
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public void setFireRate(EntityUid weapon, float fireRate)
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public void SetFireRate(EntityUid weapon, float fireRate)
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{
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{
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TryComp<GunComponent>(weapon, out var gunComponent);
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if(!TryComp<GunComponent>(weapon, out var gunComponent))
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gunComponent!.FireRate = fireRate;
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return;
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gunComponent.FireRate = fireRate;
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RefreshModifiers(weapon);
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RefreshModifiers(weapon);
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}
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}
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public void setSound(EntityUid weapon, SoundSpecifier sound)
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public void SetSound(EntityUid weapon, SoundSpecifier sound)
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{
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{
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TryComp<GunComponent>(weapon, out var gunComponent);
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if(!TryComp<GunComponent>(weapon, out var gunComponent))
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gunComponent!.SoundGunshot = sound;
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return;
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gunComponent.SoundGunshot = sound;
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RefreshModifiers(weapon);
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RefreshModifiers(weapon);
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}
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}
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@@ -6,5 +6,6 @@
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[RegisterComponent]
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[RegisterComponent]
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public sealed partial class LaserModuleComponent : BaseModuleComponent
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public sealed partial class LaserModuleComponent : BaseModuleComponent
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{
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{
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public float OldProjectileSpeed;
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}
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}
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@@ -6,6 +6,6 @@
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[RegisterComponent]
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[RegisterComponent]
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public sealed partial class LightModuleComponent : BaseModuleComponent
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public sealed partial class LightModuleComponent : BaseModuleComponent
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{
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{
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[ViewVariables(VVAccess.ReadWrite)]
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[ViewVariables(VVAccess.ReadWrite), DataField]
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public bool Enabled;
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public bool Enabled;
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}
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}
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@@ -74,6 +74,7 @@
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- state: mag-0
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- state: mag-0
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map: [ "enum.GunVisualLayers.Mag" ]
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map: [ "enum.GunVisualLayers.Mag" ]
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- state: laser
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- state: laser
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visible: false
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sprite: White/Objects/Weapons/modulesOnWeapon.rsi
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sprite: White/Objects/Weapons/modulesOnWeapon.rsi
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map: [ "enum.ModuleVisualState.Module" ]
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map: [ "enum.ModuleVisualState.Module" ]
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- type: Gun
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- type: Gun
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@@ -181,6 +182,7 @@
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- state: mag-0
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- state: mag-0
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map: [ "enum.GunVisualLayers.Mag" ]
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map: [ "enum.GunVisualLayers.Mag" ]
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- state: laser
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- state: laser
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visible: false
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sprite: White/Objects/Weapons/modulesOnWeapon.rsi
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sprite: White/Objects/Weapons/modulesOnWeapon.rsi
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map: [ "enum.ModuleVisualState.Module" ]
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map: [ "enum.ModuleVisualState.Module" ]
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- type: Clothing
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- type: Clothing
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@@ -118,6 +118,7 @@
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- state: mag-0
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- state: mag-0
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map: ["enum.GunVisualLayers.Mag"]
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map: ["enum.GunVisualLayers.Mag"]
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- state: laser
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- state: laser
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visible: false
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sprite: White/Objects/Weapons/modulesOnWeapon.rsi
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sprite: White/Objects/Weapons/modulesOnWeapon.rsi
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map: [ "enum.ModuleVisualState.Module" ]
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map: [ "enum.ModuleVisualState.Module" ]
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- type: Clothing
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- type: Clothing
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@@ -238,6 +239,7 @@
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map: ["enum.GunVisualLayers.MagUnshaded"]
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map: ["enum.GunVisualLayers.MagUnshaded"]
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shader: unshaded
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shader: unshaded
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- state: laser
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- state: laser
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visible: false
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sprite: White/Objects/Weapons/modulesOnWeapon.rsi
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sprite: White/Objects/Weapons/modulesOnWeapon.rsi
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map: [ "enum.ModuleVisualState.Module" ]
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map: [ "enum.ModuleVisualState.Module" ]
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- type: Clothing
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- type: Clothing
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