Fixing some warnings (#6250)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
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@@ -146,19 +146,19 @@ namespace Content.Server.AI.Pathfinding
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{
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var chunkX = (int) (Math.Floor((float) tile.X / PathfindingChunk.ChunkSize) * PathfindingChunk.ChunkSize);
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var chunkY = (int) (Math.Floor((float) tile.Y / PathfindingChunk.ChunkSize) * PathfindingChunk.ChunkSize);
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var Vector2i = new Vector2i(chunkX, chunkY);
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var vector2i = new Vector2i(chunkX, chunkY);
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if (_graph.TryGetValue(tile.GridIndex, out var chunks))
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{
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if (!chunks.ContainsKey(Vector2i))
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if (!chunks.ContainsKey(vector2i))
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{
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CreateChunk(tile.GridIndex, Vector2i);
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CreateChunk(tile.GridIndex, vector2i);
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}
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return chunks[Vector2i];
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return chunks[vector2i];
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}
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var newChunk = CreateChunk(tile.GridIndex, Vector2i);
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var newChunk = CreateChunk(tile.GridIndex, vector2i);
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return newChunk;
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}
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