Fixing some warnings (#6250)

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
This commit is contained in:
wrexbe
2022-01-21 01:38:35 -08:00
committed by GitHub
parent 29b22e2871
commit cea1b21832
191 changed files with 341 additions and 340 deletions

View File

@@ -407,7 +407,7 @@ namespace Content.Server.Chemistry.Components
return;
}
var activeHandEntity = hands.GetActiveHand?.Owner;
var activeHandEntity = hands.GetActiveHandItem?.Owner;
if (activeHandEntity == null)
{
UserInterface?.Open(actor.PlayerSession);

View File

@@ -295,7 +295,7 @@ namespace Content.Server.Chemistry.Components
return;
}
var activeHandEntity = hands.GetActiveHand?.Owner;
var activeHandEntity = hands.GetActiveHandItem?.Owner;
if (activeHandEntity == null)
{
UserInterface?.Open(actor.PlayerSession);

View File

@@ -1,4 +1,4 @@
using System;
using System;
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Coordinates.Helpers;
@@ -44,13 +44,6 @@ namespace Content.Server.Chemistry.ReactionEffects
/// </summary>
[DataField("reagentDilutionFactor")] private float _reagentDilutionFactor = 1f;
/// <summary>
/// Used to calculate concentration. Reagents get linearly more concentrated as the range goes from
/// _reagentDilutionStart to zero. When the range is zero the reagents volume gets multiplied by this.
/// </summary>
[DataField("reagentMaxConcentrationFactor")]
private float _reagentMaxConcentrationFactor = 2;
/// <summary>
/// How many seconds will the effect stay, counting after fully spreading.
/// </summary>