Fixing some warnings (#6250)

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
This commit is contained in:
wrexbe
2022-01-21 01:38:35 -08:00
committed by GitHub
parent 29b22e2871
commit cea1b21832
191 changed files with 341 additions and 340 deletions

View File

@@ -156,7 +156,7 @@ namespace Content.Shared.Chemistry.Reaction
/// Perform a reaction on a solution. This assumes all reaction criteria are met.
/// Removes the reactants from the solution, then returns a solution with all products.
/// </summary>
private Solution PerformReaction(Solution solution, EntityUid Owner, ReactionPrototype reaction, FixedPoint2 unitReactions)
private Solution PerformReaction(Solution solution, EntityUid owner, ReactionPrototype reaction, FixedPoint2 unitReactions)
{
// We do this so that ReagentEffect can have something to work with, even if it's
// a little meaningless.
@@ -179,14 +179,14 @@ namespace Content.Shared.Chemistry.Reaction
}
// Trigger reaction effects
OnReaction(solution, reaction, randomReagent, Owner, unitReactions);
OnReaction(solution, reaction, randomReagent, owner, unitReactions);
return products;
}
protected virtual void OnReaction(Solution solution, ReactionPrototype reaction, ReagentPrototype randomReagent, EntityUid Owner, FixedPoint2 unitReactions)
protected virtual void OnReaction(Solution solution, ReactionPrototype reaction, ReagentPrototype randomReagent, EntityUid owner, FixedPoint2 unitReactions)
{
var args = new ReagentEffectArgs(Owner, null, solution,
var args = new ReagentEffectArgs(owner, null, solution,
randomReagent,
unitReactions, EntityManager, null);
@@ -235,11 +235,11 @@ namespace Content.Shared.Chemistry.Reaction
/// <summary>
/// Continually react a solution until no more reactions occur.
/// </summary>
public void FullyReactSolution(Solution solution, EntityUid Owner)
public void FullyReactSolution(Solution solution, EntityUid owner)
{
for (var i = 0; i < MaxReactionIterations; i++)
{
if (!ProcessReactions(solution, Owner, out var products))
if (!ProcessReactions(solution, owner, out var products))
return;
if (products.TotalVolume <= 0)
@@ -247,18 +247,18 @@ namespace Content.Shared.Chemistry.Reaction
solution.AddSolution(products);
}
Logger.Error($"{nameof(Solution)} {Owner} could not finish reacting in under {MaxReactionIterations} loops.");
Logger.Error($"{nameof(Solution)} {owner} could not finish reacting in under {MaxReactionIterations} loops.");
}
/// <summary>
/// Continually react a solution until no more reactions occur, with a volume constraint.
/// If a reaction's products would exceed the max volume, some product is deleted.
/// </summary>
public void FullyReactSolution(Solution solution, EntityUid Owner, FixedPoint2 maxVolume)
public void FullyReactSolution(Solution solution, EntityUid owner, FixedPoint2 maxVolume)
{
for (var i = 0; i < MaxReactionIterations; i++)
{
if (!ProcessReactions(solution, Owner, out var products))
if (!ProcessReactions(solution, owner, out var products))
return;
if (products.TotalVolume <= 0)
@@ -274,7 +274,7 @@ namespace Content.Shared.Chemistry.Reaction
solution.AddSolution(products);
}
Logger.Error($"{nameof(Solution)} {Owner} could not finish reacting in under {MaxReactionIterations} loops.");
Logger.Error($"{nameof(Solution)} {owner} could not finish reacting in under {MaxReactionIterations} loops.");
}
}
}