Use automatic component registration.
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@@ -1,21 +1,12 @@
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using System;
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using Content.Server.GameObjects.Components.Stack;
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using Robust.Shared.GameObjects;
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using Content.Server.GameObjects.Components.Stack;
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.IoC;
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using Robust.Server.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.GameObjects.EntitySystemMessages;
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using Robust.Shared.Serialization;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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[RegisterComponent]
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public class HealingComponent : Component, IAfterAttack, IUse
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{
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public override string Name => "Healing";
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