Use automatic component registration.

This commit is contained in:
Pieter-Jan Briers
2019-07-31 15:02:36 +02:00
parent a90d7a645c
commit ceb8cc8421
94 changed files with 353 additions and 540 deletions

View File

@@ -1,21 +1,12 @@
using System;
using Content.Server.GameObjects.Components.Stack;
using Robust.Shared.GameObjects;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.IoC;
using Robust.Server.GameObjects;
using Robust.Shared.Maths;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.Serialization;
using Robust.Shared.Interfaces.GameObjects.Components;
using Content.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Weapon.Melee
{
[RegisterComponent]
public class HealingComponent : Component, IAfterAttack, IUse
{
public override string Name => "Healing";