Use automatic component registration.

This commit is contained in:
Pieter-Jan Briers
2019-07-31 15:02:36 +02:00
parent a90d7a645c
commit ceb8cc8421
94 changed files with 353 additions and 540 deletions

View File

@@ -16,6 +16,7 @@ namespace Content.Server.GameObjects.Components.Interactable
/// <summary>
/// Component that represents a handheld lightsource which can be toggled on and off.
/// </summary>
[RegisterComponent]
internal class HandheldLightComponent : Component, IUse, IExamine, IAttackBy, IMapInit
{
public const float Wattage = 10;