Use automatic component registration.
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@@ -16,6 +16,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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/// <summary>
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/// Component that represents a handheld lightsource which can be toggled on and off.
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/// </summary>
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[RegisterComponent]
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internal class HandheldLightComponent : Component, IUse, IExamine, IAttackBy, IMapInit
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{
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public const float Wattage = 10;
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