Use automatic component registration.
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@@ -1,6 +1,7 @@
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Maps;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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@@ -8,6 +9,7 @@ using Robust.Shared.Map;
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namespace Content.Server.GameObjects.Components.Interactable.Tools
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{
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[RegisterComponent]
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public class CrowbarComponent : ToolComponent, IAfterAttack
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{
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#pragma warning disable 649
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@@ -1,10 +1,13 @@
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namespace Content.Server.GameObjects.Components.Interactable.Tools
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Interactable.Tools
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{
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/// <summary>
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/// Tool used for interfacing/hacking into configurable computers
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/// </summary>
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[RegisterComponent]
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public class MultitoolComponent : ToolComponent
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{
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public override string Name => "Multitool";
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}
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}
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}
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@@ -1,5 +1,8 @@
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namespace Content.Server.GameObjects.Components.Interactable.Tools
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Interactable.Tools
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{
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[RegisterComponent]
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public class ScrewdriverComponent : ToolComponent
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{
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/// <summary>
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@@ -7,4 +10,4 @@
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/// </summary>
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public override string Name => "Screwdriver";
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}
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}
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}
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@@ -1,12 +1,10 @@
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using System;
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using System.Text;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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using Robust.Server.GameObjects;
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Interactable.Tools
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@@ -14,6 +12,7 @@ namespace Content.Server.GameObjects.Components.Interactable.Tools
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/// <summary>
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/// Tool used to weld metal together, light things on fire, or melt into constituent parts
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/// </summary>
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[RegisterComponent]
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class WelderComponent : ToolComponent, EntitySystems.IUse, EntitySystems.IExamine
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{
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SpriteComponent spriteComponent;
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@@ -1,10 +1,13 @@
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namespace Content.Server.GameObjects.Components.Interactable.Tools
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Interactable.Tools
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{
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/// <summary>
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/// Tool that can be used for some cutting interactions such as wires or hacking
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/// </summary>
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[RegisterComponent]
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public class WirecutterComponent : ToolComponent
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{
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public override string Name => "Wirecutter";
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}
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}
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}
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@@ -1,10 +1,13 @@
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namespace Content.Server.GameObjects.Components.Interactable.Tools
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Interactable.Tools
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{
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/// <summary>
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/// Wrenches bolts, and interacts with things that have been bolted
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/// </summary>
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[RegisterComponent]
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public class WrenchComponent : ToolComponent
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{
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public override string Name => "Wrench";
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}
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}
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}
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