Use automatic component registration.
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@@ -1,18 +1,17 @@
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using System;
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using Robust.Shared.GameObjects;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Weapons.Ranged;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Timers;
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namespace Content.Server.GameObjects.Components.Weapon.Ranged
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{
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[RegisterComponent]
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public sealed class RangedWeaponComponent : SharedRangedWeaponComponent
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{
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private TimeSpan _lastFireTime;
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