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@@ -4,7 +4,7 @@ using Content.Shared.Atmos;
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namespace Content.Server.Atmos.Piping.Trinary.Components
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{
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[RegisterComponent]
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[Access(typeof(GasMixerSystem))]
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[Friend(typeof(GasMixerSystem))]
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public sealed class GasMixerComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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@@ -4,7 +4,7 @@ using Content.Shared.Atmos;
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namespace Content.Server.Atmos.Piping.Unary.Components
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{
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[RegisterComponent]
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[Access(typeof(GasOutletInjectorSystem))]
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[Friend(typeof(GasOutletInjectorSystem))]
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public sealed class GasOutletInjectorComponent : Component
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{
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@@ -6,7 +6,7 @@ using Content.Shared.Atmos.Piping.Unary.Components;
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namespace Content.Server.Atmos.Piping.Unary.Components
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{
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[RegisterComponent]
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[Access(typeof(GasVentScrubberSystem))]
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[Friend(typeof(GasVentScrubberSystem))]
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public sealed class GasVentScrubberComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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@@ -9,7 +9,7 @@ namespace Content.Server.Atmos
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/// Internal Atmos class that stores data about the atmosphere in a grid.
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/// You shouldn't use this directly, use <see cref="AtmosphereSystem"/> instead.
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/// </summary>
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[Access(typeof(AtmosphereSystem))]
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[Friend(typeof(AtmosphereSystem))]
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public sealed class TileAtmosphere : IGasMixtureHolder
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{
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[ViewVariables]
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@@ -48,7 +48,7 @@ namespace Content.Server.Atmos
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[ViewVariables]
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public AtmosDirection AdjacentBits = AtmosDirection.Invalid;
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[ViewVariables, Access(typeof(AtmosphereSystem), Other = AccessPermissions.ReadExecute)]
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[ViewVariables]
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public MonstermosInfo MonstermosInfo;
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[ViewVariables]
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@@ -78,7 +78,6 @@ namespace Content.Server.Atmos
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/// This can be immutable if the tile is spaced.
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/// </summary>
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[ViewVariables]
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[Access(typeof(AtmosphereSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
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public GasMixture? Air { get; set; }
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GasMixture IGasMixtureHolder.Air
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