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@@ -6,7 +6,7 @@ namespace Content.Server.Light.Components
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/// <summary>
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/// Component that represents an emergency light, it has an internal battery that charges when the power is on.
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/// </summary>
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[RegisterComponent, Access(typeof(EmergencyLightSystem))]
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[RegisterComponent, Friend(typeof(EmergencyLightSystem))]
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public sealed class EmergencyLightComponent : SharedEmergencyLightComponent
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{
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[ViewVariables]
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@@ -8,7 +8,7 @@ namespace Content.Server.Light.Components
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/// Component that represents a powered handheld light source which can be toggled on and off.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(HandheldLightSystem))]
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[Friend(typeof(HandheldLightSystem))]
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public sealed class HandheldLightComponent : SharedHandheldLightComponent
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{
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[ViewVariables(VVAccess.ReadWrite)] [DataField("wattage")] public float Wattage { get; set; } = .8f;
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@@ -7,7 +7,7 @@ namespace Content.Server.Light.Components
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/// <summary>
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/// Component that represents a light bulb. Can be broken, or burned, which turns them mostly useless.
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/// </summary>
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[RegisterComponent, Access(typeof(LightBulbSystem))]
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[RegisterComponent, Friend(typeof(LightBulbSystem))]
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public sealed class LightBulbComponent : Component
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{
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[DataField("color")]
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@@ -8,7 +8,7 @@ namespace Content.Server.Light.Components
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/// Enables or disables a pointlight depending on the powered
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/// state of an entity.
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/// </summary>
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[RegisterComponent, Access(typeof(PoweredLightSystem))]
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[RegisterComponent, Friend(typeof(PoweredLightSystem))]
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public sealed class LitOnPoweredComponent : Component
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{
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}
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@@ -5,7 +5,7 @@ using Content.Server.Light.EntitySystems;
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namespace Content.Server.Light.Components
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{
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[RegisterComponent]
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[Access(typeof(MatchstickSystem))]
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[Friend(typeof(MatchstickSystem))]
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public sealed class MatchstickComponent : Component
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{
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/// <summary>
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@@ -12,7 +12,7 @@ namespace Content.Server.Light.Components
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/// <summary>
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/// Component that represents a wall light. It has a light bulb that can be replaced when broken.
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/// </summary>
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[RegisterComponent, Access(typeof(PoweredLightSystem))]
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[RegisterComponent, Friend(typeof(PoweredLightSystem))]
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public sealed class PoweredLightComponent : Component
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{
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[DataField("burnHandSound")]
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